Upcoming Madden 21 patch will make drafting quarterbacks more logical
Madden NFL 21’s next huge Franchise mode upgrade will repair a location that gamers have long grumbled about: AI-controlled groups preparing first-round quarterbacks when the club currently has skill, even novice skill, at that position.
The brand-new reasoning that’s coming states that an AI group in Franchise will “deprioritize drafting a first round QB” if any of 7 conditions are fulfilled. Even more, if a group has a beginning quarterback over age 35, they’ll take a look at taking a replacement.
EA Tiburon, the establishing studio, defined those conditions in a post on Wednesday, however didn’t state precisely when this spot would introduce.
“Like real life, there can still be times where a team decides a player is just too good to pass up, depending on the situation,” Madden’s designers composed. So the brand-new draft reasoning doesn’t entirely dismiss bonehead scenarios; the Bears prepared Mitch Trubisky IRL, after all.
The brand-new rules say teams will take less interest in a first-round QB if:
- Their current starter was a first-round pick in either of the two most recent drafts.
- Their current starter was a second- or third-round pick in the last two drafts AND has a Normal development trait, plus a 72 overall rating, OR has the Star (or better) development trait.
- Their current starter is rated 94 overall or better
- Their current starter is rated 87 overall or better, and is 32 years old or older.
- Their current starter is rated 74 overall or better, and is under 29 years old.
- Their current backup quarterback has the Star (or better) development trait and is under 28 years old.
One rule increasing a team’s interest in drafting a first-round quarterback: If the current starting quarterback is over 35 years old, they’ll be interested in a replacement, regardless of his rating or traits.
The next patch will also deliver several requested tools and controls to commissioners for their online franchises. This includes the ability to undo free agent signings in the offseason; to set gameplay assists (such as Heat Seeker tackling, or player-switching assists) on a global basis, and level the competition field; and house rules governing how many times a play can be called in one game, or how long a player must wait before calling the same play again. Developers say these features have been long requested by the community.
In September, developing studio EA Tiburon said three significant patches would be coming to the game (beginning in November), and the next update is the second. A repair of the game’s overall trade reasoning will wait until the third patch, EA Tiburon wrote.
“To move forward on improved trade logic, it was important to acknowledge there wasn’t a magic quick fix,” developers wrote. Franchise mode’s player-trading has been long criticized, as either too easy to manipulate, or for delivering trades where teams abandon great players for no good reason.
EA Tiburon says it is working on “new baseline scales around player and draft pick values, by reconsidering every factor and modifier that is currently used in trades.” Developers are also addressing “top community exploits around AI trades,” and considering improvements or additions to how the AI evaluates offers from other teams.
It’s been almost five years since Franchise mode got a significant brand-new feature, and the lack of change in the mode had even diehard fans angrily tweeting under a #FixFranchise hashtag back in the late summer. The three Franchise patches are trying to address the longest-running disappointments fans have actually had in a staple mode that’s mainly gotten incremental updates given that 2016.
Jobber Wiki author Frank Long contributed to this report.