The studio behind The Witcher is adapting the World of Darkness for TV and film
The World of Darkness — the video gaming universe developed by White Wolf releasing for the cult-favorite tabletop RPG series Vampire: The Masquerade, Monster: The Armageddon, and numerous others — may be marching into the light of TELEVISION and films once again eventually in the future.
According to Range, White Wolf’s moms and dad business, Paradox Interactive, has actually struck an offer with writer-producers Eric Heisserer and Christine Boylan and the production studio Hivemind (which produces Netflix’s The Witcher) to “develop the World of Darkness story universe for film and television.”
As Range notes, this is a handle the earliest phases — no person reveals or films have actually been revealed, nor exist presently any circulation partners. However offered the gold rush for copyright with great deals of spinoff capacity, and Heisserer’s current success as developer and showrunner of Netflix’s Shadow and Bone — another adjustment of a vast dream universe, in this case based upon the Grishaverse books by Leigh Bardugo — the chances of something occurring with this residential or commercial property aren’t bad.
Longtime World of Darkness fans likely know that this wouldn’t be the first effort to bring its horror setting to screens. That distinction goes to Kindred: The Embraced, a short-lived 1996 drama that aired on Fox and was canceled after eight episodes.
A successful World of Darkness film or TV franchise could be incredibly interesting, given that the role-playing games that birthed it are adult-oriented affairs that resist mainstream appeal. Vampire: The Masquerade is an urban horror dream where you role-play as a member of an elaborate vampire society, wrestling with intrigue and politics and your character’s vampiric urges. The games can go to some pretty dark places, and among consenting players, that’s part of the appeal.
But the edgy nature of the World of Darkness has also lead to significant controversy, most notably in 2018. Paradox disbanded White Wolf due to the backlash against some of its content, which was perceived as having links to white supremacist ideology, as well as exploiting real-world tragedies involving the oppression of LGBTQ inhabitants of Chechnya.
For their part, Boylan and Heisserer are emphasizing the World of Darkness as an inclusive and diverse fictional setting. The version they eventually produce may live up to that description, even if the tabletop games haven’t done the best job of fostering the environment they’re hoping for. It’s unlikely we’ll see any show announcements out of this deal for at least another year or two, but it’ll be fascinating to see which video game, which setting, and which period of the World of Darkness they choose to check out.
Jobber Wiki author Frank Long contributed to this report.