Stardew Valley update ‘future-proofs’ the game, makes modding easier
Stardew Valley’s newest spot isn’t always a huge one, and it doesn’t include brand-new material, however it “futureproofs the game” by moving to a more recent structure, according to variation 1.5.5’s spot notes. The modification indicates mods will have the ability to utilize more than 4 GB of RAM.
Coming quickly, variation 1.5.6 will include more modding assistance. thanks to modder PathosChild and SMAPI, the Stardew Valley mod tool they created. The spot notes didn’t enter into higher information on what 1.5.6 will have coming, however “some long requested ‘holy grail’ changes” are on tap. PathosChild has actually been admitted to Stardew Valley’s source code for the modifications en route.
PathosChild likewise led the migration, which took Stardew Valley off XNA, which Microsoft hasn’t established given that 2013, and into MonoGame, which is an open-source execution of XNA 4. Vanilla XNA was the platform for the old Xbox Live Indie Games on Xbox 360.
Stardew fans will likewise likely value the little however considerable quality-of-life modifications executed with variation 1.5.5. These consists of a buy-back alternative in case you wrongly offer something (offered you recover it in the very same shopping session), and rollovering some settings and choices into brand-new video game conserves.
However the greatest is the capability to scootch a family pet out of the method if they’re resting on an area where you wish to develop. Just push them by clicking them and they’ll move. It’s a lot more reliable than whining and swearing at the screen.
The complete spot notes information a lot of other repairs made to the video game; variation 1.5.5 went live on Tuesday. No word on when 1.5.6 deploys; it doesn’t seem like it must be too long, however variation 1.5.5 did follow 1.5.4 by nearly 10 months.
Jobber Wiki author Frank Long contributed to this report.