Skyrim board game goes up for pre-order, check out an exclusive preview

Skyrim is being ported to a brand-new format: parlor game. Modiphius Home entertainment, maker of The Senior Scrolls minis video game and Fallout tabletop video games, will launch The Senior Citizen Scrolls 5: Skyrim – The Experience Video Game in 2022, and Polygon has an unique sneak peek.

The video game’s several story projects, its developers state, will provide brand-new insights into Skyrim’s tradition, consisting of a prequel to the occasions of the computer game. Skyrim – The Experience Video Game will increase for pre-order Tuesday on the brand-new Gamefound platform. The end product, which is likewise predestined for a retail release, might show up with backers as early as next spring.

Skyrim – The Experience Video Game is a tabletop experience for 1-5 gamers, who work together cooperatively in sessions that last in between 60 and 90 minutes each. Gamers handle the function of among 6 characters, every one based upon a renowned dream race from The Senior Scrolls series: Altmer, Dunmer, Imperial, Khajiit, Nord, and Orsimer. Each comes with its own distinct set of powers and affinities, which in turn supply the video game with its gameplay variety.

A render of the core game, including two sideboard representing the player characters, their equipment, and skills.

Image: Modiphius Home Entertainment

“Imagine you’re climbing the face of a six-sided pyramid,” Modiphius creator Chris Birch stated in an interview, “and we’re all climbing towards the top; one big finale. But on my pyramid, I can go up the right, I can go up the left, I can go up the center. So I’ve got multiple choices to get to the top of my side of the story with my play style. But there are six other sides.”

Skyrim – The Experience Video Game can be played as a one-off experience, concentrating on a choice of thematic situations, however the huge draws are its 2 prolonged projects, each with 3 chapters. Powering the story is a deck of some 600 cards, which can grow to around 700 cards depending upon the growths that you include. They consist of all of the video game’s offered missions and plot aspects. The deck itself is semi-permanent, needing that gamers include, get rid of, and reshuffle the cards in a constant way from video game to video game.

Eventually, Birch stated, the deck ends up being a record of your individual history with the video game. Choices you make early will have repercussions for the length of the project. Eliminate the jarl of Whiterun, for example, and he remains dead the next time you play. However Birch worried that this isn’t a legacy-style video game and does not need the damage of any initial elements. The entire experience can easily be reset by adding cards that were removed back into the video game.

Renders of the boxes for Skyrim - The Adventure Game, From the Ashes and Dawnguard expansions, and the deluxe miniatures set.

The Elder Scrolls 5: Skyrim – The Adventure Game will offer two expansions and a deluxe miniatures set during its Gamefound campaign.
Image: Modiphius Entertainment

Like many mechanics in board gaming, this isn’t a novel system. Fantasy Flight Games used the concept to great effect in Fallout, published in 2017. So too did The 7th Continent, Serious Poulp’s award-winning video game of exploration and cosmic horror. But Modiphius says it will have multiple decks that operate on the same principle — including a stack of Blades agents. These powerful characters enter the world semi-randomly, and if players allow them to be killed, they’ll be gone until the box is reset.

The world of Tamriel, where all of The Senior Citizen Scrolls video games are set, has a rich history that extends for thousands of years. Skyrim – The Experience Video Game similarly has its place in that timeline.

“The first campaign is 25 years before [the events of the video game],” game designer Juan Echenique said, “so you get to meet some of the [non-player characters] from Skyrim, but 25 years before when they were a young adventurer and then they take an arrow to the knee — and that happens! The second campaign starts before the arrival of the Dragonborn, and then ends after the arrival of the Dragonborn. So you get to see all the events that the Dragonborn causes. You’ll cross paths with the Dragonborn — they’re just a different character — and it’s really fun to watch that from afar.”

The base game will cost £82 ($112) on Gamefound, while Modiphius is targeting around £100 ($137) for the final retail version, Birch said. Fans with access to a gaming PC will be able to take Skyrim – The Adventure Game for a test drive thanks to a demo version coming soon to Tabletop Simulator.

Birch noted that Skyrim – The Adventure Game was originally expected to cost a lot less to produce, with an initial price of around £68 for the Gamefound edition. The ongoing global logistics crisis, however, which is creating hardships across the tabletop industry, has pushed the price up. Nevertheless, to celebrate the 10th anniversary of the release of Skyrim, the first 2,011 backers will be able to get their copy for the originally hoped-for £68 price.

“Once they’re gone,” Birch said, “they’ve gone.”

Birch said there will also be a deluxe tier for £220 ($300), which includes all of the growths as well as a full complement of plastic miniatures, a luxurious neoprene game mat, and a set of metal Septim coins to replace the cardboard counters that come in the standard edition.

Skyrim remains one of the most ported games of all time, with versions available for PlayStation 3 and Xbox 360 as well as Nintendo Switch and virtual reality headsets. An anniversary edition is coming to PlayStation 5 and Xbox Series X on Nov. 11. We asked Birch if creator Bethesda Softworks — Todd Howard in particular — was excited about the franchise making the jump into board video gaming.

“I know he loved our miniatures game because he wanted to find someone to paint it,” said Birch, referring to his company’s other Skyrim-themed tabletop video game, The Senior Scrolls: Contact Us To Arms. “So I think they seem pretty happy about it.”

Jobber Wiki author Frank Long contributed to this report.