Scorpion’s ‘get over here’ Mortal Kombat move was invented on the fly
On October 8, 2022, Mortal Kombat will be thirty years old, no longer thinking about avoiding past 9 and questioning if it has actually been lactose intolerant the entire time. This suggests, as co-creator Ed Boone composed on Twitter, it is presently thirty years considering that the group at Midway started dealing with Mortal Kombat and making computer game history — like Scorpion’s signature “Get over here!” chain-yank. A relocation that, it ends up, was comprised on the fly.
In a video Boone published Tuesday, Advantage and fellow Mortal Kombat designer John Tobias are directing an efficiency capture session with an extremely patient Scorpion star.
“You know what would be a cool-ass move?” Advantage states, prior to starting to explain a “spear” toss that he and Tobias start to work out the logistics of in genuine time. It’s serendipitous and extremely lovely, particularly offered Advantage’s favored sound impact being a sort of hushed “wahhhhh.”
Mortal Kombat will be thirty years old in 2022. However 2021 marks thirty years considering that we really started dealing with the video game. To celebrate, it seemed like a fun idea to share some behind-the-scenes stuff. This clip shows how we created Scorpion’s iconic (GET OVER HERE!) spear move. (1 of 9) pic.twitter.com/3f1tdvjG9R
— Ed Boon (@noobde) October 12, 2021
As Boon elaborates further in his thread, some of the most beloved parts of a video game are the product of equal parts preparation, experimentation, and iteration. The team prepped lots for the capture shoot, so the ideas weren’t coming from nowhere, and further sound and graphics work would have to be done before the concept would reach its final form. And all of that comes before the lore things about how Scorpion is a revenant and the “spear” they’re speaking about here ultimately ends up being something that comes out of his dang hand in later video games.
Jobber Wiki author Frank Long contributed to this report.