PSVR2’s best feature might be Sony’s checkbook

As somebody continuously sidetracked by the guarantee of VR, I was quite thrilled by Sony’s PlayStation VR2 statements last night. The specifications sound terrific. It’s good to see a set of first-party studios making a VR video game. Having a cable is still type of frustrating, however a minimum of it seems like an enhancement over last time, when I keep in mind Sony associates doing whatever they might to conceal the excess wires in picture shoots.

As I considered the news, however, I understood I’m less thrilled about PSVR2 as a piece of brand-new innovation than I have to do with it as a service reason to get Sony and others to money brand-new VR video games.

When the very first PlayStation VR occurred, the tech was terrific, however what truly made it work were the offers Sony struck to get video games like Local Evil 7 and Rez Infinite on the headset, and the assistance Sony put behind video games like Astro Bot: Rescue Objective. There might have been more assistance, as constantly, and I wasn’t crazy about all the huge brand name spin-off video games and modes, like drifting awkwardly around a Tekken battle. However broadly speaking, we got a great wave of VR experiments out of it.

And the VR market is type of harming for another wave today. After Half-Life: Alyx delivered nearly 2 years earlier, we haven’t seen a great deal of standout releases.

That was most likely inescapable after a video game that big draws all the oxygen out of the space and makes whatever else appearance a little less remarkable, and we have actually seen some noteworthy things like Iron Male VR, Star Wars: Tales from the Galaxy’s Edge, Medal of Honor: Above and Beyond, Demeo, Tune in the Smoke, Lone Echo II, and others, so it’s not like the marketplace is dead. However when a port of a 16-year-old video game is winning VR video game of the year awards (while the most recent mainline video game because series dropped VR), and a port of a 17-year-old video game is the most significant brand-new statement we’ve heard in a couple years, the lineup feels a little flat.

I don’t know what sort of push Sony will be giving PSVR2 just yet, so I don’t want to jump to conclusions. Sony is in a very different place now than it was when PSVR launched in 2016, and these things don’t tend to happen in a vacuum — Sony’s first VR push coincided with less non-VR indie support, so the money has to come from somewhere.

Seeing Horizon Call of the Mountain feels like a good first step, though. Even if that video game frantically requires a colon in its title.

Jobber Wiki author Frank Long contributed to this report.