Monster Hunter Stories 2 makes me feel like the monster

I enjoy Beast Hunter, however I attempt not to consider it too hard.

Beast Hunter is a series that asks me to eliminate huge monsters with sharp fangs and periodically cuddly bellies. Typically, they’re existing in harmony in their own environment prior to I waltz in with my huge horn of destine turn them into hats, trousers, and a whole ensemble for my feline. I cannot pluck a single plume and conserve the beast. It’s a kill-or-be-killed series, and I’ve gathered a great deal of pelts for many years.

With Beast Hunter Stories 2: Wings of Ruin, a follow-up to the 2016 turn-based RPG, I was anticipating a more cooperative relationship with the beasts. As a Rider, I get to work along with a buddy beast that I raise from birth, called a Monstie. However typically, my objectives with my Monsties include fatal fight with other beasts.

By highlighting the Rider-Monstie relationship, Monster Hunter Stories 2: Wings of Ruin makes me feel more like the bad guy than ever.

New world, same problem

A combat screen from Monster Hunter Stories 2: Wings of Ruin

The rider, Ranmar, and their companion taking on a Kulu-Ya-Ku
Image: Capcom via Polygon

In Monster Hunter Stories 2: Wings of Ruin, I get to control a Rider, not a Hunter. Riders aren’t quite as Longsword-happy when it comes to killing creatures. I see Royal Ludroths and other monsters sleeping around town when I stroll through my village collecting quests. Humans and monsters live in a symbiotic world — or at least, that’s the idea.

When I step outside the walls of my village, I’m joined by my Monstie, as well as a companion and their Monstie. Together, we journey forward to take care of some pesky monster or raid a den for eggs. It’s the same kind of attitude from the mainline series — “It’s a tough job killing these creatures, but somebody has to do it”— except it’s made more awkward by my Monstie’s presence.

There’s something a little off about entering into a battle with a pack of Velocidromes and using my Velocidrome companion, Ranmar, to help me fight them. It’s like walking down the street with your chihuahua, coming across an aggressive chihuahua in an alley, and then commanding your chihuahua to bite the other one while you and a friend kick it. Then, when you get back home, you make yourself a chihuahua suit out of the chihuahua you just slayed. And the next time you leave the house, you jump on your chihuahua’s back while wearing your chihuahua suit. I regret choosing such a small dog breed for this metaphor, but you get the point.

Watching two Pikachus fight in Pokémon doesn’t really bug me. But if the fight was to the death and I got to skin the losing Pikachu and wear it as a hat — with no regard for how my Pokémon would feel about that — the series would take on a different kind of tone.

Monster Hunter games typically include justifications for all the monster-slaying, usually with some kind of blight or fellow monster that’s making the population of nearby beasts overly violent. Monster Hunter Stories 2 does something similar, bringing up the Black Blight from the original Monster Hunter Stories as a reason why some people lost faith in gentler beasts. This certainly helps justify their hunting — and I think many people will play Wings of Ruin without ever considering how their Monstie feels about killing a member of their own species — but when I’m diving into dens to kill monster parents and steal their eggs, it’s hard for me not to feel bad, no matter the justification.

Are we the baddies?

A bunch of colorful eggs in Monster Hunter Stories 2: Wings of Ruin

A Stable filled with eggs stolen from nests
Image: Capcom via Polygon

I’m only a dozen hours into Wings of Ruin, but I’ve come across a few characters who genuinely care about their monsters. In fact, the game wants me to feel like most of its characters believe that monsters can be good. There’s a companion who exiled herself alongside her Barioth when her fellow villagers were afraid of it. She apologizes to an angry monster before helping me take it down. Another character recognizes when a mother monster is “only trying to protect [her] kid.” But these platitudes exacerbate the issue for me even more.

Wings of Ruin paints a world where some monsters get to live among humans, work with us, eat donuts with us (seriously), and be loved by us. But what about the monsters who aren’t so lucky? What about the ones I’m going out of my way to kill in order to farm for experience points, or so I can make a big-ass sword to take down the next one, and the next one? Just as I could look at a completely virtual being, like a Tamagotchi, as a kid and think, “I love this pixel more than anything in this world,” I look at the bodies of the monsters I kill and can’t help but feel sad.

I know, on some level, that sympathizing with the monsters goes against the point of Beast Hunter. The word Hunter is in the damn title. When I sacrifice one Monstie to another to improve their genes in a super-special ritual, I’m not supposed to think about the Monstie that disappears; I’m supposed to get excited about how powerful my other Monstie becomes. But Beast Hunter Stories 2’s focuses hard on the relationship between Rider and Monstie, so I can’t help but see every creature as a potential friend.

Monster Hunter Stories 2: Wings of Ruin breaks for me when I murder the mom of every creature in my arsenal and indoctrinate them from birth to fight in my tiny, Monstie army. And in turn, it makes me wonder about the animals I’m supposed to care for. Is raising them to fight against their fellow beasts actually any better than turning them into hats? Sometimes I’m not too sure. I was hoping Monster Hunter Stories 2 would assist me figure that out, but instead, I simply feel like a various brand of tyrant.

I still love Beast Hunter. I still have to try not to believe about it too tough.

Jobber Wiki author Frank Long contributed to this report.