Monster Hunter Rise revamps its food, training, and Buddy systems
Capcom will include some intriguing brand-new in-town functions to Beast Hunter Increase. The designer and publisher of Beast Hunter Increase welcomed Polygon to a brief video discussion, where it comprehensive modifications to the food and training systems, along with a number of others.
Like the brand-new Wire Bug and rideable Palamutes — both of which you can likewise utilize to move town — Beast Hunter Increase’s Kamura Town will alter a lot from previous Beast Hunter video games. The modifications are most noteworthy when you take a look at in-town multiplayer, the Friend system, the Training Location, and the brand-new Dango food system.
Dango — a brand-new food system
Dangos are Japanese dumplings, and they’re the main food in Beast Hunter Increase. At the Dango bar, you can purchase 3 Dango on a stick, each of a various taste. Like previous Beast Hunter video games, you can utilize meal tickets, points, or money to purchase your food.
In addition to increasing your health and endurance for your next hunt, the various tastes provide various advantages to assist you . And with Beast Hunter Increase, there are more distinct food advantages, implying it’s less most likely you’ll overlap with an armor ability you currently have actually geared up.
When developing your three-piece Dango, you can integrate any tastes you desire. However even if you select a particular taste, and its associated perk, doesn’t suggest you’ll get it. Each perk has a percentage chance of getting activated each time you eat.
For example, the video presentation showed the Hunter buying Dango Money Maker (increased money), Dango Medic (increased healing from items), and Dango Bird Caller (which makes more Spiribirds approach during hunts). Money Maker had a 90% chance of activating, while Medic and Bird Caller had 85% and 80% chances respectively.
Players will unlock new flavors of Dango to combine as they progress through the story. And there is, of course, a delightful new food song and dance that plays each time you order some Dango.
The Buddy Plaza
Buddies are a big part of Monster Hunter. When you’re hunting solo or in a small group, you need your Palico to help you out. But Rise expands the buddy system by letting you take both a Palico and a Palamute — the rideable dog friend.
You’ll manage these Buddies in the Buddy Plaza, with the assistance of Buddy Expert Shirubei and Buddy Handler Iori. With their assistance, you can visit the Buddy Dojo to select out new Buddies after each quest.
When you hire a new Buddy, they’ll join your squad. And while you can only have two with you on a given hunt, you’ll be able to send the others on missions to gather products for you. If you’re playing with friends, you can only take one Friend — either a Palico or a Palamute, depending on what you choose.
Different Palicos come with different moves, while Palamutes all seem to have similar gear slots. You can customize your Buddies with unique gear at the Smithy.
Senri the Mailman (he’s actually a Palico, but whatever) will help you with all your online play. You’ll also pick up any DLC you buy from Senri.
With Senri, you can choose to play online or offline, which determines whether or not friends or other Hunters can join your party. Online and offline are toggles in Beast Hunter Rise, so you’ll require to swap back and forth depending on your situation.
Unlike Monster Hunter: World, friendly Hunters can travel to your version of Kamura Village, and you can jump around, explore, or even train together. If you start a quest online, friends or random players will travel to your town before you dive into your hunt.
We’re currently unsure how or if Monster Hunter Increase will address the issue players had with Monster Hunter: World where friends couldn’t join a story mission unless they’d all seen the cutscene in single player first.
The Training Area in Monster Hunter Increase got a complete overhaul. Not just can your good friends join you in the Training Area, but you can also practice against a giant, mecha-monster dummy.
In the Training Area, you can speak to Sekirei the Trainer (another Palico). They’ll give you training options for the “Toadversary” dummy. You can change its head position, which direction it’s facing, if it tracks the player, and whether it’s in standby or attacking mode. You can even alter how many Wirebugs you have access to or alter the behavior of other targets in the training area.
When you lock in your settings, the Toadversary will start to take action — or cease taking action depending upon what you selected. The Training Area likewise tracks your total damage on the dummy, including the damage of your most recent combo.
Capcom will launch Beast Hunter Increase solely for the Nintendo Turn On March 26.
Jobber Wiki author Frank Long contributed to this report.