Let’s play Decrypto with Alanah Pearce on the new episode of Overboard
Simply a couple of years back, Codenames took the board video gaming universe by storm with its elegantly basic idea based gameplay. If your video gaming group is trying to find a brand-new twist on the formula, Decrypto’s genius mix of code splitting and misleading ideas may simply be the best fit. We played it on the most recent episode of Overboard with unique visitor Alanah Pearce in the video and had an outright blast (and we hardly have 2 brain cells to rub together).
Decrypto, like Codenames prior to it, is everything about providing your colleagues ideas. An excellent idea requires to be exact enough that they’ll understand what the hell you’re discussing, however likewise unclear enough that the opposing group doesn’t break the code rather. Here’s how it’s played.
At the start of the video game, both groups are designated 4 “keywords.” These are never ever exposed to the opposing group, so gamers require to be mindful not to state them aloud, and rather describe the number they’ve been designated. Then, a gamer on each group uses up the function of “encryptor” and shows up with ideas for 3 of those 4 keywords. Once the clues are ready, the rest of the players try to match them up without any more help from their encryptor. If they incorrectly match just one of these clues, their group receives a miscommunication token. Any team that receives two of these tokens loses the game.
Where the game gets interesting is that these clues are public information. After the first round, both teams will get a chance to use this information to try to “intercept” the other team’s code. This is tricky the first time around, since there are only a few clues on the board. As the game progresses and clues accumulate, patterns can emerge. For example, if one of red team’s keywords has the clues “boat,” “ocean,” and “sailor,” blue team can probably assume that the next nautical clue they see is also for that keyword. If a team can manage to correctly identify all three clues during an interception round, they receive an interception token. It only takes two interception tokens for a team to win the game!
What makes intercepting difficult is that the encryptor player can intentionally create misleading clues. So in the example above, maybe the clue “wave” is another nautical clue, or maybe red team has the keyword “GREETING” and knows that a clue like “wave” will just confuse the blue team. Encryptors still have to be careful not to get too clever, or their own team might not understand the clues!
Decrypto isn’t as straightforward as Codenames, but the added complexity is rewarding. Clues can be a lot more open-ended (full sentences are allowed), and the encryptor function changes each round, so all the gamers get a chance in the clue creating hot seat. Check out our Let’s Play video above for a more in-depth explanation of the rules and to see how much fun the game can be, even if you barely have 2 brain cells to rub together. We played the video game over Zoom, which worked out fine, but isn’t ideal. We highly recommend playing the super-stylish physical board video game, if possible.
If you enjoy the video, be sure to check out all the past episodes of Overboard over on our YouTube channel. We’ve played tons of excellent board games on the show, and you can find plenty more excellent board game recommendations right here on Polygon!
Jobber Wiki author Frank Long included to this report.