’s newest games and the coolest projects from Unreal Engine 5

It’s currently July in some way and summer season remains in full speed. While it’s reasonably peaceful with statements from huge AAA business, indie designers continue to grace fans with captivating artistry and special principles.

As with recently’s roundup, we have a pattern with the entries. Skateboarding video games are going through a little bit of renaissance at the minute. We saw some clips for 2 enjoyable ones: a video game that’s a futuristic third-person shooter where you skate and shoot, along with one that swaps a skateboard out for a workplace chair.

We likewise got a cool grab-bag of other work. There’s a cel-shaded racing video game, a beautifully rendered scene of a hanging gardens, an actual text experience where you get to play with the words, and a classic envisioning of checking out a youth house. Continue reading to find out more about what captured our attention in video game advancement today.

Race through hell in Shut Up and Drive!

Vin Diesel and the rest of the cast of the Quick & Furious films want they might drive with the style and mayhem of game racers. Unfortunately, the Quick & Furious films are restricted by rather reasonable physics. However a minimum of video games will provide us hyper-exaggerated racing of our dreams.

In Shut Up And Drive!, players can chain gravity-defying tricks with their race car. A clip from its developer, Fábio Fontes, shows the car zooming through a hellfire track. It sports a cel-shaded style and shows ridiculous tricks like a complete nose flip. It’s slated to come out in August.

A beautiful render from Unreal Engine 5

María Martinez, a 3D artist and student created these beautiful hanging gardens, based on a concept artist Hyunsu Cha, with Unreal Engine 5. A video of the pink tower shows a slow pan of the town, demonstrating the full splendor of the environment. There is a tall, pink tower with an ornate architectural flourishes. Lush plants and flowers grow along the paths and ledges in town. The creator made a version for the daytime, and a nighttime one that glows lit with warm candlelight at night. The developer’s website has high-resolution images of it, as well as an asset pack showing all the smaller components that went into creating the scene.

A literal text adventure

Henrike Lode is the creative director of Copenhagen-based game studio Lohika. She created Transit, a text adventure about at train trip from Copenhagen to Hamburg. Her take on a text adventure is quite literal — the short clip of the game shows that you rearrange and click on text to move it in the game, and play with it. At one point, you can drag and drop words into boxes to “pack” your bags. You can play it for free in your browser on now.

A good reason to return to the office

A developer who goes by KevKev on Twitter made a skateboarding game where you do sick tricks on your office chair. The GIF shows a blocky character riding and grinding a rail — all on an office chair. The animation looks surprisingly smooth and ends with the character perfectly landing the trick by sitting in the chair. The game also looks surprisingly … violent. (Another clip shows the character decapitating a coworker.) The developer didn’t mention a game title so it’s definitely in its early stages, but you can follow development through their Twitter profile.

Skate and shoot with Trickshot

This week, skateboarding video games seem to be getting more violent. Trickshot, an upcoming game being made by a group named Meddling Kids, is a futuristic third-person shooter where you take aim at competitors as you ride a hoverboard. From the looks of it, you can bulldoze them. In between kills, you can squeeze techniques in on the ramps. It’s a more competitive take on chill skatepark vibes.

Take care of your plants

This beautiful GIF reveals an animation of pulling back the curtain to let some light in for your plant. It’s golden hour and the light pours into the room. It’s a lovely moment from an upcoming video game called Simpler Times. As you play, you’ll experience the protagonist’s childhood memories in their home. It’s currently being made by a team of four and you can follow their progress on the video game’s Twitter page.

Jobber Wiki author Frank Long contributed to this report.