In Wario World, Wario is his own greatest enemy
While Wario is understood for his avarice, the one Wario video game that stands apart when it concerns his greed is Wario World. Its story starts with Wario lastly enjoying his really own castle that’s packed to the rafters with treasures. Obviously, there’s a defect prowling within: the Black Gem that deforms the castle and all of its other treasures, needing Wario to recover them and set whatever back in order.
It’s clear that gamers (and Wario himself) are suggested to see the actions of the Gem as though they are harmful, however perhaps they’re more than that. The Gem originates from within Wario’s own home, therefore I question just how much Wario’s difficulties in the video game really originated from within himself. In spite of what Wario claims, perhaps life is not about really having stacks of gold coins and stacks of treasures. Rather, it’s the pursuit that delights him. It’s a pity that Wario doesn’t appear to recognize that all the treasure on the planet wouldn’t make him delighted.
Nintendo characters don’t frequently reveal much development or modification from video game to video game. For the a lot of part, each entry follows a typical guideline of serialized tv and comics: at the end of the day, whatever needs to go back to the method it was when it began. Wario World might have bucked this convention while staying real to Wario’s character. The Black Gem prowling in his riches might have been some really apparent meaning about the catastrophe of Wario, for whom excessive is never ever enough. That Wario World begins there, rather of with a witch hunt, caper, or a need for chores puts it in a weird position within Wario’s canon. Is this the one where Wario discovers a lesson?
Well, this is Wario, so naturally not. Just like Wario himself, Wario World just brings the capacity for self-realization. If gamers do an extensive job in remembering all of his treasures, Wario end up right back in an individual throne space, alone. However is that what he actually desires? Perhaps the Black Jewel merely surfaced Wario’s own hidden desires. After all, Wario World amounts to a theme park where Wario can piledrive baddies and break open treasure chests. There’s a garlic vendor on every corner. It’s more of a dream castle than any throne room could be.
While many of the levels of Wario World reinforce that it’s all about its titular character, none are more overt about it than one called “Wonky Circus,” a big top where Wario is the star. There, a spotlight follows Wario wherever he goes. Ostensibly, the Black Jewel is the ringleader, but if so, it’s a very indulgent one. While each level is rife with baddies, puzzles, and a locked boss door, there are no challenges that Wario cannot surmount. Instead, every fight and puzzle is tailored to Wario’s unique set of skills. What other character is going to pick up a bomb-throwing Ankylosaurus with a “wild swing-ding”? This is a chance for him to strut!
Even though the Jewel has usurped Wario’s treasure, coins abound. They explode out of bosses with every successful hit. With every timed, 60-second brawl (of which there’s a couple in each level), there’s a chance to suck in piles of moolah. But what good are coins if you have nothing to spend them on? In Wario World, they can be used to purchase health-restoring garlic, but they also allow players to buy their way out of “Game Over” screens. Any trouble that Wario encounters can be resolved through a combination of brawn and cash. Even a knockout hit from a boss can be fixed this way, amounting to a pause screen and a relatively small fine.
Furthering the sense of unreality, there are often psychedelic transitions and scenes throughout the game. Space and time are apparently the Black Jewel’s to command, leading to impossible architectures and puzzle zones with abstract, rotating geometries. With all that power, it’s curious that every zone is arranged in just such a way as to test Wario’s nous and ability. Some areas ask for the precision execution of unique moves like the “corkscrew conk,” while others rely on his miraculous ability to survive falls from any height. Bosses that are impervious to Wario’s swings and grabs conveniently fight on platforms that can be dunked into lava with a ground pound. Within the game, the Black Jewel supposedly has the power to rearrange the world. But if the goal is to remake the world to its own ends, why are the results so centered around Wario?
With all of this so on-the-(bulbous)-nose, so well-tailored to Wario, where’s the tragedy? It’s right where it usually is: lodged in the main character. Wario is so insatiably greedy that he could never be content in a castle, no matter what he tells himself. He entered the Mario canon by taking over Mario’s own castle and island. Then, after being thrown out, Wario went on a series of fantastic adventures. That’s how Wario actually gets his kicks. A throne room is boring if you would rather be rampaging through deserts, wrestling dinosaurs, and charging through haunted houses. Yet Wario himself never seems to realize this. In each of Wario World’s endings, which are determined by how many treasures players retrieve and how many magical sprites they rescue, Wario simply expresses his relative happiness at his remade digs. Collect too few and he’s relegated to setting his throne by a tent and a campfire. Collect all of them, and he sits in an opulent room, surrounded by glittering coins. The best ending, according to Wario, is the one where everything is just as it was at the beginning of the game.
Perhaps the Black Jewel actually is a treasure, just like all the others in Wario’s collection. It’s just the kind with enough magical juice to grant one’s heart’s desire. But who is Wario, satisfied? Maybe he’s just unsatisfied, pining for adventure. The Jewel obliges this desire, allowing Wario to chase down his own treasures all over again. And even though Wario claims to have shattered the Jewel after it appears as a final boss, who really knows? Maybe it’s the engine that powers all those absurd, engrossing Wario Ware minigames. If there’s one thing that Wario World makes clear out of all of his games, it’s that he can never rest. If there’s nobody around to antagonize him, maybe Wario will simply decrease to his vault and develop a bad guy.
Jobber Wiki author Frank Long contributed to this report.