Halo’s Covenant aliens, explained – Polygon

So you understand the Halo story and the basic timeline. You’ve played through the video games and dropped countless opponents. However have you ever questioned what that Elite’s offer is? Or why the Grunts have those knapsacks? Those are excellent concerns, and we’re here to address them for you.

Let’s have a look at the 8 Covenant races seen throughout the Halo series, and discuss the spiritual company’s main inspiration for damaging whatever great in the galaxy.

What is the Covenant?

The Covenant is a spiritual company that works as the primary bad guys in the Halo series. It’s a group of numerous types — some that concerned the Covenant voluntarily and others that were dominated into it.

The Covenant are driven by their praise of the Forerunners, the race of aliens that constructed the series’ titular Halo rings. This praise notifies “The Great Journey,” the supreme objective of the Covenant. They think the Leader triggered the Halos — the “Sacred Rings” — and took the Great Journey, rising them to godhood. In truth, the Leaders triggered the Halos to purge deep space (themselves consisted of) of life, starving the parasitic Flood types. However the Covenant don’t understand that — at first, a minimum of.

Prophets (San’Shyuum)

The Prophets all speak together in Halo 2

Image: Bungie/343 Industries through Halopedia

The Prophets are an older alien types, and they allied with people in the initial war versus the Forerunners. Their house world is Janjur Qom, and it was abundant in Leader artifacts, priming the Prophets to be leaders of the Covenant.

The Prophets are primarily non-combative race and don’t appear in the Halo series till Halo 2.

The 3 most popular Prophets are the Prophet of Remorse, the Prophet of Grace, and the Prophet of Fact. Master Chief beats the Prophet of Remorse to death on Delta Halo in Halo 2. Grace passes away on High Charity due to a Flood intrusion, and the Prophet of Fact deserts him to pass away, guaranteeing Fact will acquire complete control over the Covenant. Fact, constantly the leader, is the primary bad guy of Halo 3, and the Arbiter eliminates him in the Castle on the Ark.

Prophets have actually stooped backs, big heads, and long necks. They obviously stand about 7 feet, and are even taller when riding around in their “Gravity Thrones,” sitting at 7 and a half feet. Beyond the Covenant council, the Prophets are primarily extinct.

Elites (Sangheili)

The Elites march toward the UNSC in Halo Wars

Image: Ensemble Studios/Bungie through Halopedia

The Elites are most likely the most crucial and renowned race in the Covenant. They’re the main military team leaders for Halo and Halo 2, leading mainly Grunts, Jackals, and Skirmishers in fight. They all serve straight under the Prophets as honor guards till the Prophets change the Elites with the Brute in Halo 2 (an occasion called “the Great Schism”).

Elites are a battle-hardened race and the warrior half of the Covenant creators (the Prophets function as the brain).

There are a number of significant Elites in the Halo universe. The most considerable Elite character is the Arbiter, Thel ‘Vadam. He’s a playable character in Halo 2 and a co-op buddy to Master Chief in Halo 3. He plays an important function in Chief’s story, and the 2 ultimately form a relationship. Rtas ‘Vadum, the shipmaster with the badass nickname Half-Jaw, also played a major role in the Elite’s defection from the Covenant, assisting to help humankind at the end of the war. He and Thel ‘Vadam ultimately assisted form a brand-new Elite federal government after the war.

Jul ‘Mdama was an Elite that kept a Covenant cell after Halo 3, throughout Halo 4. He ultimately served the Didact, till the Spartan Locke eliminated him in Halo 5.

Elites are really high, standing anywhere from 7 feet, 4 inches to 8 feet, 6 inches — making Master Chief himself (who stands about 6 feet, 10 inches without his armor and about 7 in complete gown) look little in contrast. They likewise have 4 jaws, each with a row of teeth lining the within.

Jackals/Skirmishers (Kig-Yar and T’vaoan)

Jackal Concept art

Image: Bungie through Halopedia

The Majority Of the other Covenant races aren’t almost as crucial or intricate as the Elites or Prophets.

The Kig-Yar (Jackals) and T’vaoan (Skirmishers) are really the very same race; the Skirmishers are simply a sub-race that originate from an asteroid nest.

The Jackals are an avianlike types with plumes and beaklike snouts. They mainly serve the Covenant armed force as snipers or shield-bearing infantry assistance. They have impressive odor and vision, which is why they’re generally the very first opponent types to identify you — or eliminate you with a single headshot on greater problems.

Jackals stand in between 6 and 6-and-a-half feet however stoop to about 5 feet.

Grunts (Unggoy)

Grunts in the Halo 2 Anniversary collection

Image: Bungie/343 Industries through Halopedia

The Grunts are fascinating little animals and act as the — pun meant — “grunt” infantry of the Covenant army.

The most fascinating truth about the Grunts is that they breathe methane thanks to their house world’s environment. That’s why they use breathing devices in all the Halo video games, and use a knapsack that steams whenever it gets broken.

In regards to their period in the Covenant, the Grunts really triggered a little bit of a panic. After being bullied by the other races — and getting threatened with chemical castration — the Grunts prompted a Covenant disobedience, which eventually stopped working.

Grunts are the tiniest of the Covenant; they’re about the size of a teen human or brief grownup. At their highest, the Grunts stand 5 feet, 6 inches, however they can just be just 4-and-a-half feet at their quickest.

Hunters (Lekgolo, Mgalekgolo when integrated)

A Hunter attacks a Spartan in Halo: Reach

Image: Bungie through Halopedia

The Hunters are privately the coolest Covenant race. While they appear like giant, strolling tanks, they’re really a collection of worms all linked together by a match.

That’s right, the Lekgolo are worm-like animals from the world Te. They’re slightly smart people that can pilot devices. However together, the worms can integrate to turn into one particular character or neighborhood. When they integrate, they end up being more powerful and more intelligent.

As more Lekgolo integrate, they eventually end up being Mgalekgolo, capable of configuring themselves into the effective Hunters the Covenant utilize. Another enjoyable truth about the Hunters is that they constantly take a trip in sets since of a unique bond they share. When Mgalekgolo get too huge, they divided, however they keep a connection to their previous worm friends. So 2 Hunters were generally one at one point.

Hunters are likewise substantial. While each Lekgolo is just a couple of inches, Hunters are a little over 12 feet high and can weigh as much as 11,000 pounds.

Drones (Yanme’e)

Drones fly in Halo 2

Image: Bungie through Halopedia

The Drones are four-winged flying bugs that like to consume meat. Gross! There are many of them that they practically beat the Covenant with large numbers prior to the company absorbed them.

Drones didn’t make a look in the Halo series till Halo 2, where they primarily simply fly around and shoot you with plasma handguns. Like flying Grunts, the method with Drones is to overwhelm the opponent; they carry out really couple of strategies in battle. Besides their large volume, their only genuine ability remains in mechanics.

Drones might sound gross, however things worsen when you recognize that they can stand anywhere from 5 feet, 8 inches to 6 feet, 7 inches high. They’re huge enough to get a UNSC marine and bring them away.

Brutes (Jiralhanae)

Brutes stand together in Halo 3

Image: Bungie through Halopedia

The Brutes are latecomers to the Covenant, however they increased through the ranks really rapidly due to their large ferocity. They’re huge, hairy, and don’t play well with others — even those in the Covenant, as evidenced by their long time fight with the Elites.

Brutes are among the most crucial Covenant races, playing a significant battle function in a number of titles while including greatly in the story. They don’t appear till Halo 2, however the Prophets rapidly utilized Master Chief’s assassination of the Prophet Remorse as factor to change the Elites with the Brutes, as the Prophet’s guards. This triggered The Terrific Schism, which caused the Elites leaving the Covenant to sign up with humankind’s cause. It’s likewise why Brutes are the main opponent key in Halo 3.

There are a great deal of considerable Brutes in the Halo series. Tartarus works as the primary villain for Halo 2, and he tries to trigger Delta Halo. The Arbiter eliminates Tartarus and stops the ring from shooting. Atriox is the main bad guy in Halo Wars 2, however he wasn’t exterminated. Escharum, the primary bad guy in the upcoming Halo Infinite, left Atriox, so it’s most likely we might see both in Boundless.

The Brutes are the most physically enforcing race beyond the Hunters. They stand anywhere from 8-and-a-half feet to a little over 9 feet high, and they weigh as much as 1,500 pounds.

Engineers (Huragok)

An Engineer floats around Earth in Halo 3: ODST

Image: Bungie through Halopedia

The Engineers are ancient, strange beings constructed by the Forerunners to function as mechanics. The Engineers are really rather docile and support-focused instead of combat-focused, making their addition in the militaristic Covenant rather unfortunate.

Engineers truly just appear in 4 Halo video games: Halo 3: ODST, Halo: Reach, Halo Wars, and Halo Wars 2. That suggests Master Chief never ever comes in person with among these things in a Halo computer game, as they “mysteriously disappeared” at some point into the human-Covenant dispute. One Engineer does play a significant function in the end series of ODST, however the rest of them mainly simply supply Overshields to their allies till ruined.

Engineers are shaped type of like a drifting snail, or a rock with a snake poking out of it. Their height differs extremely in between almost 6 feet and hardly 8 feet.

Jobber Wiki author Frank Long contributed to this report.