Halo Infinite’s Fracture: Tenrai event is too slow, some players say

Halo’s shift into a completely free-to-play multiplayer video game was constantly going to be challenging, although possibly it didn’t require to be this challenging. After the surprise release of Halo Infinite’s multiplayer mode on Nov. 15, gamers instantly started to grumble about how long it required to level up the fight pass. 343 Industries resolved the grievances rapidly, however not totally. Now, with the release of the video game’s very first huge multiplayer occasion, gamers have a new age of grievances.

The huge benefit of Halo Infinite’s Fracture: Tenrai occasion is the video game’s Yoroi samurai armor. The occasion happens throughout a number of months, and it includes its own different, complimentary occasion pass (comparable to the video game’s routine fight pass) that opens pieces of the armor every couple of levels.

All of this is quite regular, however the real procedure of opening the armor is where the issues begin. Occasion pass tiers can just be updated by finishing particular occasion obstacles, and you just get a restricted variety of those at a time. This results in aggravating stretches where you’re not truly making development towards the unique, limited-time pass. It’s made worse by the reality that the video game’s basic fight pass still feels sluggish and unfulfilling to update.

Another regular problem is that the occasion pass itself is primarily XP opens and difficulty swaps, instead of real cosmetic benefits. This is an issue with the video game’s basic season 1 fight pass as well, that makes the occasion pass problems unsurprising however no less aggravating for gamers. Gradually grinding upgrades on one dull fight pass is something, however including a 2nd even blander hand down top of that feels even worse.

A few of the benefits aren’t fantastic either. For example, the color choices that gamers unlock can just be used to particular kinds of armor, which requires gamers to compromise either their preferred armor or chosen color option if they don’t have the best mix opened.

Of course, gamers have had some less reasonable complaints as well. For instance, some gamers are upset that they will unlock just one shoulder pad and have to wait a few weeks to unlock the other, forcing them to log in later to unlock both. But that’s the whole point of a pass like this. It makes sense that 343 Industries would design challenges around encouraging gamers to log into the game and play more of it.

That said, 343 Industries’ strategy for Fracture: Tenrai would make a lot more sense in a game that’s a few months old and trying to retain gamers. This is a new game that’s still riding the high of its surprise release. Players are excited to play Halo Infinite right now, and since it’s free-to-play, they want consistent rewards for logging in. That’s how the system is supposed to work — and that’s also how 343 said it would work. And for many gamers, the system isn’t meeting that expectation at the moment.

For its part, 343 Industries seems to be aware of gamers’ frustrations. According to 343 community director Brian Jarrard via Twitter, “the constructive feedback is being heard loud and clear.” That’s likely to be good news for the game’s future, but it won’t necessarily help gamers feel better about the Tenrai event today.

The first leg of Fracture: Tenrai is scheduled to continue until Nov. 29. The occasion will draw back up on Jan. 4, 2022.

Jobber Wiki author Frank Long contributed to this report.