Halo Infinite getting more multiplayer playlists, like SWAT and Slayer

It’s been less than a month because the release of Halo Infinite’s multiplayer mode, however ever since, designer 343 Industries has actually been taking neighborhood feedback into factor to consider as the group prepares future modifications to the video game. That consists of a shake-up of Halo Infinite’s multiplayer playlists.

On Twitter, 343 neighborhood supervisor John Junyszek brightened prepare for the video game, stating that the studio is dealing with including Carnival, Tactical Slayer (SWAT), and Free-For-All playlists “before the end of the year.” They won’t be ready for Halo Infinite’s official launch on Dec. 8, in other words.

Junyszek also said that developers developers plan to add a Social Slayer playlist, but that won’t arrive in Halo Infinite until “after the holidays.”

It’s a big change, because players can’t select a playlist to play a single game mode in the current version of Halo Infinite. Instead, players are dropped into a selection of random game modes — so if you want to stick to deathmatch or avoid objective-based missions, you’re out of luck.

This isn’t the first change 343 has implemented after player feedback. Before this announcement, players likewise voiced concerns about Halo Infinite’s battle pass progression. In response, 343 announced that players would have the ability to get experience for playing a certain number of matches each day.

Jobber Wiki author Frank Long contributed to this report.