Final Fantasy Origins’ Soul Shield makes the demo worth playing

Complete Stranger of Paradise: Last Dream Origins soared into this world on fire. Square Enix’s chaos-filled E3 trailer immediately ended up being a meme, and the accompanying demonstration released in an unplayable state. Worse, the gameplay simply looked dull.

However after really playing the Complete Stranger of Paradise demonstration, I’ve turned my viewpoint. In truth, it just took one unique concept to raise this Last Dream punchline to among my many prepared for releases for 2022: the Soul Guard.

What is the Soul Shield?

Stranger of Paradise: Last Dream Origins plays like a Soulsborne game, which developer Team Ninja has plenty of experience with in Nioh. As Jack, you battle enemies in punishing, deliberate combat, barely making it from save point to save point. Its parry mechanic, the Soul Guard, has some unique properties.

When an enemy comes in for a hit, I can tap the circle button to raise my Soul Guard. Unlike Jack’s traditional block move, the Soul Shield drains his stagger bar while it’s active but it can catch almost any attack. It’s mostly a defensive move, letting me absorb damage and charge my magic bar, which in turn lets me cast powerful abilities. But Soul Shield is unique in how it interacts with my enemies’ special moves.

On the surface, it’s a nifty risk-versus-reward option. I’ll be extra vulnerable to my enemies if I abuse the shield, but not using the shield exposes me to damage.

As I played the Complete Stranger of Paradise: Last Dream Origins PlayStation 5 demo, I saw how the Soul Shield takes this system one step further. Certain enemy moves have a purple hue around them during their cast time, signifying that my Soul Shield can do more than deflect; Soul Shield can steal the attack.

Why does Soul Shield make such a big difference?

When an enemy’s purple rock, fireball, or sound wave hits my Soul Shield, I don’t take any damage. Instead, I replicate the attack, contorting a defensive maneuver into an offensive thrust.

For example, Bomb enemies spew fire and explode if I move too close to them. But if I absorb their fire with Soul Shield, I can shoot bolts back at them to detonate them from a distance.

In the demo’s final battle against “Chaos?,” an armored knight, I have to use my Soul Shield to deflect sword attacks, generate my mana, and volley fireballs back at him. There’s a rhythm to the fight, all built around this one mechanic, making a tough battle feel, when done correctly, more like choreography.

Between stealing abilities and letting me survive nearly any attack, wielding the Soul Shield makes Stranger of Paradise feel like solving an efficiency puzzle. If I use it well, I can burn through a boss fight without getting hit, or take out an entire room full of enemies by catching a single fireball.

Trailers often over-promise their video game’s features — think No Man’s Sky or Cyberpunk 2077 — but they can also undersell a game that plays well. You can’t show how satisfying it feels to dance with the devil in Stranger of Paradise’s final fight. You have to play a game before you can judge it, and Complete Stranger of Paradise’s demonstration is a fantastic pointer why.

Jobber Wiki author Frank Long contributed to this report.