Destiny 2’s Cosmodrome will not expand to Destiny 1 parity as promised
Fate 2’s prepared Cosmodrome growth won’t be occurring, the studio informed fans Thursday in its weekly post. Rather, Bungie will concentrate on brand-new jobs.
In 2015, Bungie stated that Fate 2’s brand-new Season of the Chosen would revive 2 old Strikes from the initial Fate and broaden the Cosmodrome place to “roughly Destiny 1 Year 1 parity.” However when gamers went to Tuesday early morning for the brand-new season, they discovered Old Russia the same.
The Devil’s Burrow Strike made it back into the video game — although it’s presently not selectable on the map, offered just by means of the Nightfall — however the Fallen S.A.B.E.R. Strike wasn’t offered, and the Cosmodrome was still the very same size as it was last season. Bungie clarified that The Devil’s Burrow will be a typical playlist Strike next week, which Fallen S.A.B.E.R. is presently handicapped due to a bug.
However even with the Strikes in location, that didn’t discuss the missing out on parts of the Cosmodrome. Bungie’s pledge to broaden the location returns to June 2020, in its very first post laying out the Fate Material Vault, a brand-new system that lets the studio cycle material in and out of the video game. 2 days after the Season of the Chosen launch, the studio lastly stated why the Cosmodrome hadn’t altered.
“When we first shared our plans, we were still early in development and uncertain how far we would go with the Cosmodrome unvault,” stated Bungie, describing the preliminary statement from June. The studio went on to state that as the November release of the Beyond Light growth got better, it needed to choose whether to continue hanging out and resources on bringing the Cosmodrome back to its initial elegance from Fate or shift to establishing brand-new material for the future of Fate 2.
With the returning Strikes done and the brand-new gamer experience currently in location, the group chose to carry on.
“Given that we believed we had achieved our original goals and knowing the community and team’s desire for new content, we chose the latter option,” stated Bungie. “But, when we made that decision, we failed to properly update your expectations for how far the Cosmodrome experience was going to be extended and that was a mistake.”
With the Fate Material Vault, there’s a possibility Bungie might broaden the Cosmodrome at some point in the future by including the missing out on areas or the Plaguelands location — presented in the initial Fate’s Increase of Iron growth — however the studio stated it has actually absolutely nothing more prepared for the place at the minute.
The Cosmodrome was the top place gamers entered when Bungie introduced the initial Fate in 2014. The studio caused half of the place’s initial map to Fate 2 last fall with Beyond Light, and positioned a brand-new gamer questline there to assist accustom brand-new Guardians to the follow up.
Jobber Wiki author Frank Long contributed to this report.