Destiny 2 season 15 pre-patch notes showoff ability changes

Fate 2’s upcoming season 15 and next year’s growth, The Witch Queen, stay a secret to gamers ahead of Bungie’s huge display stream on Aug. 24. And while Bungie likes teasing gamers leading up to the occasion, the studio exposed some significant capability modifications on Thursday.

In addition to assistant video game director Joe Blackburn’s tweets on upcoming PvP modifications, the Bungie group has 3 significant subjects of modification to talk about prior to Aug. 24: capabilities, weapons, and armor. The very first blog site is everything about capability modifications coming later on this month.

Bungie began its typical Thursday blog site highlighting a brand-new system: different melee actions. Guardians have 2 kinds of melee attacks in Fate. The very first is a basic attack that needs no energy or cooldown. The other is a capability based melee attack like a punch that gives a guard when eliminating an opponent or a tossing knife. Gamers can just perform these capability attacks when they have adequate melee energy accumulated.

However for years gamers have actually unintentionally utilized their capabilities when they suggested to release a basic melee, or vice-versa. To resolve that concern, Guardians can now bind their capability melee and basic melee individually. If gamers alter absolutely nothing, the attack will run as it constantly has — the video game will attempt and translate what move you wish to do, based upon your range to the target. However beginning Aug. 25, controller and keyboard gamers can utilize 2 different buttons for these attacks to guarantee they never ever unintentionally utilize the incorrect attack once again.

Bungie then moved onto all the ability changes coming to underutilized subclasses later this month. The studio promised an update on how ability usage will play into PvP in the near future.

Titans will see some of their recent Stasis nerfs reversed — specifically its super slide ability — to make the subclass feel a bit better in PvE combat. The Sunbreaker’s throwing hammer will also last longer and deal more damage to tough enemies. For Strikers, the Fist of Havok super is getting a range buff and it’ll last longer. Finally, Bungie is making it easier for bosses to break Sentinel bubbles.

Titans will also see some big changes to their class ability, the Barricade. All Barricades will now sink into the ground more — for better protection — and deal near-lethal damage to enemies that pass through. Rally Barricades will also improve stability and range while reducing flinch, all in addition to its major reload speed increase.

Bungie is also pulling back some of the Stasis nerfs for Hunters, making it easier to damage bosses with its Silence and Squall Super and increasing the projectile speed for the Withering Blade melee attack. Gunslingers will have a longer window to chain knife kills and the Six-Shooter variant of Golden Gun will get longer range. Arcstaff Hunter will get major damage and duration buffs later this month and Nightstalkers using the melee variant will be easier to kill.

Warlocks are getting another nerf for their Stasis class, making it harder for them to freeze and kill Guardians in their Super. Bungie is changing some of the identity for the high mobility Dawnblade variant, decreasing the Super’s lethality while adding a bit more movement when under the effects of Heat Rises. Bosses will have an easier time killing the Well of Radiance Super and diving Dawnblade gamers are getting some improvements as well.

Chaos Reach Warlocks will have an easier time landing their Super in PvE, but the ability will be significantly smaller in the Crucible. Arc Soul Stormcallers will also see a buff to their turret friend. Voidwalker’s Nova Warp will see a massive 73% damage increase in PvE and should be far easier to utilize.

Finally, Bungie revealed that Guardians will have an easier time unlocking Stasis abilities starting in season 15. The studio will remove some of the roadblocks for players just getting their first taste of the new element.

For a complete list of modifications, including numeric values for most of these abilities, check out Bungie’s blog or wait for the official patch notes later on this month. All of these modifications ought to go live along with season 15 on Aug. 24.

Jobber Wiki author Frank Long contributed to this report.