D&D’s Strixhaven campaign is about ‘what a hot mess college life can be’

When making Dungeons & Dragons project books based upon the world of Magic: The Event, Wizards of the Coast’s designers need to turn up with methods to make existing mechanics and characters from the collectible card video game fit into a completely various set of recognized guidelines. That was particularly tough for the group behind the approaching crossover book Strixhaven: A Curriculum of Mayhem, due to the fact that they were likewise trying to find a method to equate the college experience.

“As we reflected on our own experience as university students, we looked at not only how much excitement there can be, but what a hot mess college life can be,” primary designer Jeremy Crawford stated throughout an interview Monday. “The relationships you can build can become really dear and affectionate, but they can also go the other direction, and you can end up with a frenemy who might end up causing you trouble.”

Based Upon the Magic: The Event set Strixhaven: School of Mages, Strixhaven: A Curriculum of Mayhem is set at a school of wizardry that owes a reasonable bit to the Harry Potter series’ signature school, Hogwarts School of Witchcraft and Wizardry. Trainees and instructors at Strixhaven are divided amongst 5 colleges with their own wonderful foci. For example, Prismari makes use of the power of the components, while Silverquill’s members utilize words as weapons through fight poetry and cutting insults. In spite of that principle, you don’t need to play a magic-using class in a Strixhaven video game. All gamers will get a totally free project task that will approve them some wonderful capabilities based upon among the colleges.

The primary cover of Strixhaven: A Curriculum of Chaos

The main cover of Strixhaven: A Curriculum of Mayhem
Image: Wizards of the Coast

The bookstore-exclusive alternate cover of Strixhaven: A Curriculum of Chaos

The bookstore-exclusive alternate cover
Image: Wizards of the Coast

“It’s not so much a university to learn how to be a caster as it is a university to learn about magic and the application of magic and the existence of magic in the world,” senior designer Amanda Hamon stated.

The designers have actually established guidelines to replicate college life consisting of taking tests and dealing with school.

“Depending on how well you do on your exams, which mostly consist of skill checks and a lot of flavor, you’ll get bonuses going forward in the story,” Hamon stated.

The book likewise consists of guidelines for developing relationships with other trainees, which impacts the story, however likewise has mechanical influence on the video game. There are character profiles for 18 NPCs spread out throughout the 5 colleges, and gamers can communicate with them throughout relationship encounters such as an improv celebration, houseparty, or Pitch Perfect-design singing competitors. The choices gamers make throughout these encounters might make them brand-new allies, or competitors who will attempt to interfere with their strategies.

Unlike the previous Magic crossovers, which were embeded in various worlds, Strixhaven is created to be dropped into any D&D project. The book includes an experience that can be played from levels 1-10 or separated into 4 standalone video games, each representing a year invested at the college. Each of those can be finished in 2 or 3 sessions.

A bestiary consists of 40 brand-new animals, plus NPCs consisting of teachers and the dragons that established each college. Gamers will likewise discover guidelines for Owlin, a brand-new bird race that was formerly checked in Unearthed Arcana, plus accomplishments, spells, and products such as wonderful books to more immerse them in the setting.

Strixhaven: A Curriculum of Mayhem launches on Nov. 16. A variation of the book with alternate cover art will be offered specifically at regional video gaming shops.

Jobber Wiki author Frank Long contributed to this report.