D&D’s Candlekeep Mysteries includes an adventure by Girls Guts Glory’s Kelly Lynne D’Angelo

Candlekeep Mysteries, the next project book for Dungeons & Dragons, shows up later on this month. Inside, Dungeon Masters (DMs) will discover 17 brand-new one-shot experiences, created for gamers level 1-10. The book will likewise present more than a lots brand-new voices and their distinct contributions to the tradition of the Forgotten Realms.

Polygon spoke with designer Kelly Lynne D’Angelo about her Candlekeep Mysteries experience, entitled “Lore of Lurue.” Here are the unique very first information on what you can anticipate when you split the binding.

Amongst the earliest and biggest libraries in all of the Forgotten Realms, the fortress called Candlekeep sits neglecting the Sea of Swords. Each of the experiences in Candlekeep Mysteries starts with a long-forgotten text from that collection, and by reading Tradition of Lurue — the in-fiction book, that is — gamers are carried back in time and throughout the world to the depths of a captivated forest. It’s a location extremely comparable to where D’Angelo’s own journey started with the fifth edition of D&D.

“I have deep reverence and love for the Forgotten Realms,” D’Angelo stated. “I love so much about its history. […] When I was approached to take on a story in this space, the place that excited me the most was the High Forest. […] When I first started playing with Girls Guts Glory, [that’s] where I began my adventure with them.”

A purple book embellished with the profile of a golden unicorn.

Tradition of Larue, as portrayed in Candlekeep Mysteries.
Image: Katerina Ladon/Wizards of the Coast

D’Angelo initially got in the performative RPG area with Ladies Guts Magnificence, a real play group now sponsored by Wizards of the Coast. She actioned in for Dungeon Master Kimberly Daugherty, who went on to end up being a gamer, and ran seasons 2 and 3 of that program. D’Angelo is still with the group as a gamer.

“It’s just an amazing collective of women to rise through the ranks with,” D’Angelo stated, “and become storytellers alongside.”

D’Angelo likewise composes for tv. Her credits consist of series on Animation Network (Mao Mao: Heroes of Pure Heart, Tig n’ Look for), Netflix (the upcoming Spirit Rangers), and TBS series Wonder Employees. However, it was her time as a DM that led her to lean into the fey elements of her selected setting.

A lot of the history of Faerûn, where modern-day D&D is set, is marked by war and its consequences. D’Angelo’s experience strips that away, taking a trip back to a more prehistoric time and location.

“My instincts were [to] make it an enchanted storybook,” she stated. “Somebody from thousands of years ago wrote a story into this book that you now enter and have to literally experience, almost a movie-like, cinematic, high fantasy world placed in the Forgotten Realms past with your adventuring party.”

D’Angelo states that “Lore of Lurue” is ideal for D&D gamers around level 8. As a one-shot, it can assist blend things up in between projects or enliven the action throughout a long one. Among the very first places gamers check out is the City of Dewlight, which she refers to as a more whimsical area of the High Forest. Gamers will fulfill sprites, to be sure, however they will likewise experience Lurue herself, the unicorn queen of Faerûn. The existence of Lurue unlocks for her mom Selûne and the ranger god Mielikki to get in the story also, D’Angelo stated.

“I wanted it to feel like these characters in this space are protecting the forest and the land,” D’Angelo stated. “These are the original keepers of the High Forest. These characters, they’re working from different agendas. I’m not going to say that they’re all good and sparkly and glittery and always have the best interests of the forest in mind.”

While the conceit of Candlekeep Mysteries makes “Lore of Lurue” an outstanding diversion for adult gamers of all types, the description likewise makes it seem like an outstanding onramp for kids thinking about playing D&D with their good friends — or perhaps with their moms and dads.

“As a young girl, I would want to play this,” D’Angelo stated. “That’s what I was thinking while I was writing this: How do I include and make it exciting for people of all genders and all races, but truly opening up this space of sort of this divine feminine and allowing myself to fit into it?”

As a DM to a number of pre-teen kids in my own house video games, I’m constantly on the lookout for various mechanics and storytelling methods to deal with that audience. It’s not constantly about beating beasts, getting loot, and leveling up with kids. I asked D’Angelo if her experience may have any assistance for DMs like me.

“The hope for the story is, how do your players potentially approach every character along the way in a very delicate place,” D’Angelo stated. “What does it imply to rid something of darkness? What does that concern genuinely appear like? Is it that you’re the hero of the story, or is it about doing something higher than yourself?

“I think that’s the question of D&D sometimes. We get so caught up in the individual, we don’t think about the party, or sometimes we don’t think about the greater story going on. So, I feel like this story is a really exciting reflection on perspective, and sort of approach in what a ‘Big Bad’ is or what pain and evil can look like. I really wanted to turn that on its head the best way I could and make it a question.”

With “Lore of Lurue,” there’s another layer to D’Angelo’s individual experience. D’Angelo is Haudenosaunee Tuscarora, with Kanien’kehá:ka, Niitsitapi, and Anishinaabe origins. As a Native American, she sees this chance to compose for Wizards of the Coast as opening chances for more individuals like her.

“Stepping into this position,” D’Angelo stated, “I am actually composing us into the story, and ideally simply getting the pen of a much bigger story that’s simply starting. I see my contributions as a course for others; for generations, ideally, that are going to be following me. However likewise, the present generations that exist, to understand that they have an area at the table too.

“Our people are oral storytellers. That’s how our history is echoed through time. This is how we share this history together, we share this knowledge together. To have a space — which is one of the most well-known styles of oral storytelling in the world right now — is such a beautiful web to be woven.”

Candlekeep Mysteries will be readily available on March 16.

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Candlekeep Mysteries

Costs taken sometimes of publishing.

This anthology of 17 various one-shot experiences just needs Dungeon Masters to position a library someplace in their world. Well, that and 3-5 durable travelers to discover it.

Jobber Wiki author Frank Long contributed to this report.