Cyberpunk 2077’s terrible launch my fault, not developers’, CEO says

The creator and co-chief executive of CD Projekt on Wednesday provided an in-depth apology for the launch quality of Cyberpunk 2077 on older consoles, along with a description from inside the business on what failed and why.

CD Projekt likewise released a post-launch assistance roadmap for the beleaguered RPG, appealing numerous updates over the coming year, consisting of totally free downloadable material and a complimentary upgrade to more recent consoles (Xbox Series X, PlayStation 5).

The video game is presently on variation 1.06, with a 1.07 spot anticipated at some point this month. It’s thought that is the very first of 2 significant spots that will precede the “multiple updates & improvements” stage of assistance extending till completion of the year.

Cyberpunk 2077 introduced Dec. 10 to typically complimentary evaluations — definitely none calling out significant problems or efficiency issues — on the Windows PC variation of the video game. When gamers got their hands on the video game for their PlayStation 4 or Xbox One, they discovered a range of problems, a few of them ridiculous or humiliating and another downright hazardous, and other problems that shattered their immersion in the video game’s futuristic world.

Iwinski acknowledged the older consoles’ issues and stated CD Projekt “underestimated the task” of making a video game enhanced for PC run efficiently on seven-year-old consoles.

“We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens,” Iwinski stated (the bulk of his video declaration can be checked out in the Frequently Asked Question the business likewise published Wednesday).

“As it turned out, our testing (of older consoles) did not show many of the issues you experienced while playing the game,” Iwinski stated. “As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.”

Every additional day of advancement was tailored towards enhancements, Iwinski stated, which is why CD Projekt held back on dispersing evaluation code for console variations till virtually the eleventh hour (Dec. 8, for a video game releasing Dec. 10). Gamers mad with the launch state of console Cyberpunk 2077 have actually implicated CD Projekt of understanding that variation was basically broken, and concealing it by making PC the only code offered for customers in time for launch. CD Projekt’s conditions for customers’ pre-launch gain access to likewise prohibited them from utilizing any of their own documented gameplay video footage, contributing to the general public’s suspicion.

The video game plays much better on PC, the Xbox One X and PlayStation 4 Pro, and the most recent consoles by means of backwards compatibility, though problems are still present on those variations of the video game too. Iwinski said a free, next-gen update for Cyberpunk 2077 on Xbox Series X and PlayStation 5 will be coming in the second half of 2021. The PC version of Cyberpunk broke records on Steam despite technical hiccups.

The company’s FAQ said CD Projekt is working with Sony to bring Cyberpunk 2077 back to the PlayStation Store; Sony de-listed the video game in mid-December after CD Projekt hurriedly offered — and obligated others to — full refunds for anyone dissatisfied with the video game. Of the refund process, the FAQ says it is “progressing according to plan and we just sent out the first wave of reimbursements.” Some are still awaiting their refunds.

The FAQ on CD Projekt Red’s website mentions something that Iwinski’s video version of the apology omits outright: crunch. “The team is working to bring relevant fixes to the game without any obligatory overtime,” the FAQ reads. “Avoiding crunch on all of our future projects is one of our top priorities.” CD Projekt has been criticized for its management of the twice-delayed project, which reportedly involved mandatory six-day workweeks and a year or more of others working nights and weekends. These facts came to light after CD Projekt Red promised it wouldn’t force workers to crunch in the first place.

In the video statement, Iwinski asked disappointed players and customers not to fault developers for how Cyberpunk 2077 launched. “They are all incredibly talented and hard-working,” he stated. “Myself and the board are the final decision-makers and it was our call to release the video game.

“I assure you that we will do our best to regain your trust,” Iwinski included.

Jobber Wiki author Frank Long contributed to this report.