CoD: Black Ops Cold War’s season 3 patch notes: weapons, maps, nerfs

Call of Task: Black Ops Cold War season 3 is nearly here, and Treyarch has actually currently launched the season’s huge spot notes. Along with all the brand-new material from the season fresh weapons, brand-new multiplayer maps, brand-new Operators, and brand-new locations for Zombie’s Break out mode, the current spot likewise consists of lots of balance modifications to a few of the video game’s greatest weapons.

Season 3 consists of 3 brand-new weapons, with more en route as the season advances. At launch, gamers can open the PPSh-41 submachine weapon and the Swiss K31 bolt-action sniper rifle, both from the season 3 fight pass. Gamers can likewise get the brand-new Ballistic Knife — a Black Ops timeless — by finishing the weapon’s unlock difficulties.

When it comes to brand-new maps, the current spot consists of 2 brand-new 6v6 maps. The very first map is Yamantau, set on top of a frozen mountain. The next is Diesel, which occurs in the dry desert of New Mexico. Along with 6v6 modes, Diesel will likewise be offered for 3v3 and 2v2 matches in the Gunfight and Face Off modes.

For Zombies gamers, Treyarch’s greatest addition for season 3’s launch is the brand-new Duga area for Break out. The location includes a couple of huge structures to the Break out map, something the substantial open-world Zombies mode was missing out on formerly.

Treyarch likewise took season 3’s launch as a chance to stabilize a few of the video game’s existing weapons consisting of a couple of unbelievably over-powered weapons, like the FFAR 1 attack rifle. The spot likewise brings some substantial nerfs to Tactical Rifle Charlie, and rebalanced the slate of shotguns and light gatling gun.

Call of Task: Black Ops Cold War season 3 will go reside on April 22 at 12 a.m. EDT. For a take a look at whatever that’s can be found in season 3 spot you can have a look at the complete spot notes.


Call of Task: Black Ops Cold War season 3 spot notes

Worldwide

Fight Pass

  • New 100-Tier Fight Pass offered in Season 3.

Defense

  • PPSh-41 [NEW]
    Brand-new SMG offered to open in the Season 3 Fight Pass.
  • Swiss K31 [NEW]
    Brand-new sniper rifle offered to open in the Season 3 Fight Pass.
  • Ballistic Knife [NEW]
    Unlock Obstacle offered for the Ballistic Knife in Black Ops Cold War at Season 3 launch. Offered in Warzone later on in the season.
  • FARA 83
    Unlock Obstacle offered for the FARA 83 attack rifle.
  • LC10
    Unlock Obstacle offered for the LC10 SMG.

Operators

  • Wraith
    New “Wraith” Operator offered at Tier 0 in the Season 3 Fight Pass.
  • Operator Randomization
    Included a brand-new alternative to the Operators menu that will enables gamers to arbitrarily pick any opened Operator presently owned.
  • Operator Skin Randomization
    Included the alternative to randomize opened Operator Skins in the Operators menu.
    Gamers can pick randomized Operator Skins for a picked Operator, or established a choice of their preferred skins for an Operator to cycle in between.
  • General
    Resolved a problem where the “New” breadcrumb (green dot) might stand for an Operator that the gamer has actually currently checked.

Main Lobby

  • Upgraded primary lobby theming for Season 3.

Weapon Unlock Difficulties

  • Gamers can now finish weapon difficulties in both Multiplayer and Zombies for previous, existing, and future weapons unlockable through in-game difficulty.

Weapon Tuning

Light Gatling Gun

  • Light Gatling Gun Alpha
    Lowered max damage from 42 to 38.
    Lowered max variety from 38.1m to 21.59m.
    Minor boost to vertical recoil.
    Somewhat minimized ADS speed.
    Lowered variety reward on Match Grade Barrel accessory from +100 to +50%.
    Lowered variety charge of Department Barrel accessory from -25% to -12%.
  • RPD
    Increased max damage from 38 to 42.
    Lowered max variety from 50.8m to 20.4m.
    Lowered ammunition capability from 75 to 50.
    Lowered variety reward on Match Grade Barrel accessory from +100% to +50%.
    Lowered variety charge of Department Barrel accessory from -25% to -15%.
  • M60
    Lowered max variety from 76.2m to 20.4m.
    Lowered ADS speed by 13.8%.
    Increased possibility of horizontal view kick when hip-firing.
    Lowered variety reward on Match Grade Barrel accessory from +100% to +50%.
    Lowered variety charge of Department Barrel accessory from -25% to -15%.

Shotguns

  • Streetsweeper
    Eliminated 1-shot kill capacity.
    Reduced max damage from 138 to 88.
    Lowered mid-range pellet damage from 6 to 5.
    Lowered damage reward on Job Force Barrel accessory.
  • Hauer 77
    Increased max variety from 5.08m to 5.72m.
    Lowered variety charge on Job Force Barrel accessory from 12% to 7%.
    Lowered damage reward on Job Force Barrel accessory.
  • Shotgun Bravo
    Increased mid damage variety from 9.14m to 10.16m.
    Increased mid-range pellet damage from 2 to 3.
    Lowered max damage from 118 to 108.

Attack Rifles

  • FFAR 1
    Lowered recoil charges on Job Force Barrel accessory by 10% overall.
    Increased bullets contributed to 34 RND publication accessory from 34 to 38.
    Lowered reload speed charge on 34 RND publication accessory from 10% to 5%.
    Increased bullets contributed to 38 RND Speed Mag publication accessory from 34 to 38.
    Lowered ADS speed charge on 38 RND Speed Mag publication accessory from 20% to 10%.
  • Krig 6
    Increased headshot multiplier from 1.25 to 1.4.
    Lowered max damage from 35 to 33.
  • Accessories
    Included an ADS move speed reward to the following barrel accessories for attack rifles: Ultralight, Shape, Shape M2, CMV Mil-Spec.

Tactical Rifles

  • Tactical Rifle Charlie
    Lowered max variety from 30.48m to 19.05m.
    Increased burst fire hold-up from 0.216 to 0.233.
    Increased max damage from 51 to 52.
    Increased headshot multiplier from 1.25 to 1.4.
    Lowered variety reward on Job Force barrel accessory from +50% to +40%.
    Lowered damage reward on Job Force barrel from +15% to +12%.

Submachine Weapons

  • Sprint Speed
    Lowered running speed of all SMGs. Handguns are now the fastest weapons to sprint with.
    With particular accessories, an SMG might now enable running as quick as a handgun.

Cars

Freight Truck

  • New car offered in Break out and Multi-Team.

Controls

  • Resolved a problem where intending while driving Snowmobiles or Dirt Bikes would not work when L1/R1 and L2/R2 settings were switched

Functions

Game

  • Game offered in the Barracks at the start of Season 3, including 10 complimentary timeless Activision game video games:
    Barnstorming
    Boxing
    Chopper Command
    Enduro
    Fishing Derby
    Grand Prix
    Kaboom!
    Mistake!
    Mistake II
    River Raid

Eminence Benefits

Included 4 brand-new Eminence Levels (12-15) and Eminence Benefits:

  • Level 50: New Eminence, Symbol, Eminence Secret, Weapon Plan, and Fight Pass Tier Avoid
  • Level 100: New Eminence, Symbol, Eminence Secret, and Fight Pass Tier Avoid
  • Level 150: New Eminence, Symbol, Eminence Secret, and Fight Pass Tier Avoid
  • Level 190: All Season Challenges Readily Available
  • Level 200: New Eminence, Symbol, Eminence Secret, Fight Pass Tier Avoid, Master Eminence Calling Card
  • Levels 250 – 1,000: New Eminence Secret every 50 levels

Eminence Store

  • New Eminence Store material offered, consisting of extra tradition Eminence Icons and the Eminence Master Calling Card from the initial Black Ops.

Gunsmith

  • Resolved a problem where, when seeing Information in Gunsmith, Running Move Speed would show as equivalent to or lower than Motion Speed for the majority of weapons.

UI

  • Resolved a problem with Text Chat name highlighting in whispers for much better readability.
  • Ping and Package Meter Loss charts momentarily eliminated while a visual problem is examined.

Multiplayer

  • Yamantau (6v6) [NEW]
  • Brand-new map contributed to Multiplayer rotation in 6v6 modes.
  • Yamantau 24/7 Included Playlist offered throughout launch week.
  • Diesel (6v6, 3v3, 2v2) [NEW]
  • Brand-new map contributed to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
  • Diesel Face Off 24/7 Included Playlist offered throughout launch week.
  • Armageddon
  • Resolved an accident problem that permitted gamers to translucent a tree within the temple.
  • Checkmate
  • Resolved a problem that would trigger gamers to end up being slowed when crossing specific flooring surface areas.
  • Crossroads
  • Gotten Rid Of Crossroads from Integrated Arms and VIP Escort rotation while a problem is examined. Crossroads Strike will stay in location in all supported modes.

Modes

  • Sticks and Stones [NEW]
  • New mode offered in Multiplayer.
  • Each gamer releases with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
  • Earn rating with crossbow and Ballistic Knife eliminates, and remove opponents with the Tomahawk to bankrupt their rating to absolutely no.
  • Triumph goes to the very first gamer to reach ball game limitation or the gamer with the greatest rating when time goes out.
  • Browse & Ruin
  • Included audio stingers when a gamer is removed throughout the round.
  • Face Off
  • Resolved a problem where respawns might occur beyond the playable location in Video game Program, ICBM, and U-Bahn.
  • CDL
  • Resolved a problem where CDL begin generates and CDL video game mode goals were not being effectively packed in Miami Strike.
  • Multi-Team
  • Resolved a problem where weapons would lose all ammunition when exchanged for a weapon in a container and after that got once again.

Scorestreaks

  • Strafe Run [NEW]
  • Now offered in Multiplayer for 5000 rating.
  • General
  • Resolved a problem for made Scorestreaks resetting when changing groups.

Difficulties

  • Season Difficulties
  • 20 brand-new Multiplayer Season Difficulties offered with special Calling Card and XP benefits.
  • General
  • Resolved a problem where exploding opponents by shooting explosive barrels would not count towards the “Hardcore Kill Collector” Obstacle.

Motion

  • Refactored synchronization in between 1st-person video camera and 3rd-person animations that might trigger these states to be out of sync.
  • A gamer’s 3rd-person animation position will now more properly represent the gamer’s first individual view, lowering benefits when rapidly moving in between positions.
  • Increased the speed at which a gamer can enter into vulnerable and come out of vulnerable (formerly reduced in Season 2 Refilled).
  • Position modifications are no longer queued in 1st-person and required to conclusion.
  • While these can now be canceled, there is a hold-up prior to altering positions once again. This modification will likewise more properly integrate first and 3rd-person views when rapidly altering positions.
  • When leaving a slide, the 1st-person video camera will now more properly match the 3rd-person animation state.

Split-Screen

  • UI
  • Resolved a problem with a black overlay appearing throughout Eliminate Camera when in split-screen orientation.
  • Resolved a problem with Gamer 2 losing the HUD when modifying a class in split-screen.
  • Infil
  • Resolved a problem where, when Gamer 1 employed a Chopper Gunner, the infil cinematic shown on both gamers’ screens rather of just on Gamer 1’s screen.
  • Resolved a problem where packing into a split-screen Multiplayer map, Gamer 2’s screen would spectate Gamer 1 briefly while the match countdown started.
  • Multi-Team
  • Resolved a problem in Multi-Team where the split-screen gamer that passed away while the radiation gas was active on the map would have the gas stay completely on the map in split-screen viewpoint just.
  • Resolved a problem in Multi-Team where, if one gamer was commandeering a car and the other gamer passed away, the car would show visual corruption throughout the overhead respawn screen.
  • Vs. Bots
  • Resolved a big frame rate drop when playing Vs. Bots Free-for-All in any map.
  • Customized Games
  • Resolved a problem in Customized Games where the 2nd gamer’s POV might end up being stuck undersea in the Blackwood hotel swimming pool on Miami

UI

  • Resolved a problem with Obituary feed UI icon images dealing with the incorrect method.
  • Resolved a problem where the gamer might pack into a match with UI “Zoom In” stuck on the screen if they began with a melee weapon or handguns with Double Wield.

Audio

  • Resolved a problem where the voice line for getting an opponent Attack Load would utilize a various Operator than the one the gamer had actually geared up.
  • Resolved a problem in Multi-Team where the commentator would describe the gamer’s group by the incorrect group name.

Included Playlists

  • Yamantau 24/7 [NEW] (Likewise offered in Hardcore)
  • Diesel Face Off 24/7 [NEW] (Likewise offered in Hardcore)
  • Sticks and Stones [NEW]
  • Nuketown 24/7 (Likewise offered in Hardcore)
  • Gunfight
  • Snipers Just Moshpit
  • Multi-Team Moshpit

League Play

Battle Record

  • Included assistance for Battle Record in League Play.

Create-a-Class

  • Thermal Optic accessories now limited in League Play

Customized Games

  • Resolved a problem where gamers might lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro video game modes were picked in Customized Games.

Match Cancellation

  • Resolved a problem where League Play matches were too soon cancelled when a gamer left the match.

Zombies

Weapon Unlock Difficulties

  • Included Zombies weapon unlock difficulties for all weapons from previous seasons and Season 3 launch:
  • Groza attack rifle
  • MAC-10 SMG
  • Streetsweeper shotgun
  • Sledgehammer melee weapon
  • Wakizashi melee weapon
  • FARA 83 attack rifle
  • LC10 SMG
  • Machete melee weapon
  • E-Tool melee weapon
  • R1 Shadowhunter crossbow
  • ZRG 20mm sniper rifle
  • Ballistic Knife melee weapon

Development

  • Increased XP and Match Bonus offer XP got in all Zombies modes.

Field Upgrades

  • Poisonous Development
  • Poisonous Development Field Update now offered in round-based maps and Break out.
  • Base Level capability: Summon a lethal development of thorns in front of you. Opponents moving through it are slowed by 50% and take hazardous damage.
  • Ability Tiers
  • Tier I: Double the health of the development.
  • Tier II: Boost optimum charges to 2.
  • Tier III: Double the damage opponents take while moving through the development.
  • Tier IV: Boost optimum charges to 3.
  • Tier V: Opponents eliminated by the development take off dealing hazardous damage to neighboring opponents and slow them by 50% for 3 seconds.

Ammunition Mods

  • Napalm Burst
  • Doubled all damage impacts.
  • Dead Wire
  • Lowered damage taken by shocked zombies from 33% to 25%.
  • Lowered impact radius.
  • Shatter Blast
  • Lowered explosive damage by half.

Difficulties

  • Season Difficulties
  • 20 brand-new Zombies Season Difficulties offered with special Calling Card and XP benefits.
  • Daily Difficulties
  • Resolved a problem where eliminates with Weapon Plans were not counting towards the “Wallbuyer” and “It’s a Mystery” Daily Difficulties.
  • Resolved a problem where switching on the power did not count towards the “Like Clockwork” Daily Obstacle.
  • General
  • Resolved a problem where zombies eliminated by Hellhound surges were not counting towards the “Field of Fire” Obstacle.

Break Out

  • New Area
  • Duga area contributed to Break out.
  • New Intel
  • New in-game story Intel now offered in Break out.
  • New World Occasion
  • Fury Crystal occasion contributed to Break out for gamers to find.
  • New Goal Locations
  • Safeguard, Holdout, and Obtain contributed to Alpine and Golova.
  • New Cars
  • FAV and Freight Truck now offered in Break out.
  • Gameplay
  • Stage Wall Tears are now present along the edges of the map.
  • New infil points contributed to Alpine and Golova.
  • Resolved different concerns with zombie pathing in Break out.
  • Resolved a problem where the Aethereal Orb would be undetectable after a host migration.
  • Wonder Defense
  • D.I.E. Maker upgrades can now be discovered in specific areas in Break out.
  • Resolved a problem with the D.I.E. Maker not having crosshairs in Break out.
  • Goals
  • Escort
  • Resolved a problem where the Mangler’s projectile was not harming the rover throughout the Escort Goal.
  • Trials Intel
  • Resolved a problem where “Testing… Testing…” and “New Enemies” Intel were not opening after getting from Trials.
  • HUD
  • Resolved a problem where weapon rarity appeared improperly on the HUD after using a Plan.
  • Stability
  • Repaired a crash that might happen when eliminating zombies impacted by Decoys and Molotovs.
  • General
  • Included lack of exercise detection steps. Gamers who are identified as non-active will not make XP, Fight Pass development, or make Aetherium Crystals while they are non-active.
  • Gamers who stay non-active for a substantial amount of time will be kicked from the match.
  • In Personal or Solo matches, the host can now stop briefly the video game to prevent non-active gamers getting kicked from the match.
  • Resolved a problem where just 2 gamers would appear in the chopper Exfil cinematic.
  • Resolved a problem where the After Action Report was disappointing the Trouble Level reached or the Exfil status.

Dead Ops Game 3

  • Development
  • XP tuning modifications.
  • Resolved a problem where automobiles and chickens dealing deadly damage to spawners in The Wild would not effectively credit their owner with points and XP.
  • Gameplay
  • Gamer guards now switch on when the exit ladder is taken in a Dungeon to avoid unintended gamer deaths.
  • Resolved a problem where a gamer in a Buggy Automobile car would not be deformed to the Dungeon if a colleague got in the Grottes de la Dorta Dungeon while their colleague remained in the car.
  • Opponents
  • Mamaback employer now drops less banana bombs throughout dive attack.
  • Changed the Mamaback’s dive attack response level of sensitivity to gamer nuke drops.
  • While in very first individual, it now takes 2 hits from managers and underbosses to deal deadly damage to a completely recovered gamer.
  • Resolved a problem where a vortex might trigger opponents to appear undetectable, especially the Megaton. Just fundamental zombie types are not impacted by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).

Included Playlists

  • Break Out
  • Firebase Z
  • Pass Away Maschine
  • Dead Ops Game: First Individual
  • Dead Ops Game
  • Assault (PlayStation)
  • Assault Containment (PlayStation)
  • Assault Yamantau (PlayStation) [NEW]
  • Assault Nuketown (PlayStation)

Assault (PlayStation)

  • Maps
  • Yamantau map offered in Assault.
  • Modes
  • Assault Containment
  • Resolved a problem where Chalices were not constantly being made and XP was not constantly being granted in Assault Containment.

Jobber Wiki author Frank Long contributed to this report.