Call of Duty: Warzone’s season 4 Reloaded weapon balance patch notes

Call of Responsibility season’s 4 Refilled spot might not have actually been earth-shattering for Black Ops Cold War, however Warzone’s brought method more modifications than typical to offset it. In the current spot for the fight royale video game, Raven Software application has actually rebalanced over 40 weapons in the most extensive weapon-tuning upgrade Warzone has actually ever gotten.

According to a long note in the spot notes’ weapon-balance area, these modifications are developed to assist increase the total time to eliminate in Warzone. Among the greatest manner ins which Raven is tackling this is by nerfing the torso-damage multiplier for numerous weapons — because it’s the most typically struck location of a target. At the exact same time, Raven states that it wishes to promote precision, so headshots will continue to be a strong multiplier and gamers’ fastest course to a brief battle.

Another fascinating note from Raven begins the subject of “best weapons.” The designer acknowledges that the video game will constantly have a finest weapon, even if the benefits of it are little. Rather of making every weapon the exact same, Raven’s objective is to make every weapon feasible and ensure that no weapon invests too long on top — I’m taking a look at you FFAR 1.

While the majority of the other, non-weapon-balance modifications in this spot were relatively little, one does still stick out: Payload. Payload is a brand-new video game mode and the very first in Warzone to be objective-based. The mode includes 2 groups of 20 gamers versus each other as the assaulting group attempts to escort a caravan of automobiles through a checkpoint and the protectors attempt to stop them.

For a take a look at all of the other modifications pertaining to Call of Responsibility: Warzone in the season 4 Refilled spot you can take a look at the complete spot notes.


Call of Responsibility: Season 4 Refilled spot notes

Defense

New Defense (BOCW)

OTs 9: Submachine Weapon (Introduce Week)

  • Full-auto SMG. Remarkable firepower at close quarters with excellent presence while shooting. Trusted recoil control with a smaller sized publication size.
  • Unlockable by means of Shop package or the following in-game difficulty:
  • Utilizing SMGs, eliminate 2 or more Gamers quickly in 15 various finished matches.

Mace: Melee (In-Season)

  • Ruthless brand-new melee Weapon showing up later on in the season.
  • Unlockable by means of Shop package or in-game difficulty.

The following modifications are our very first significant action towards increasing the typical Time-to-Kill within Warzone. It is essential to keep in mind that these Weapon changes were not made in a vacuum. When assessing a private modification, some might appear rather extreme, however they were made holistically and in a manner that supported a lock-step boost in typical TTK throughout several Weapon classifications. Upper body Multipliers were a substantial focus of these modifications with how frequently they would function as flat damage boosts provided how regularly that place might be struck. With decreases to these multipliers, we are putting a larger focus on accuracy — a relocation which we feel is eventually healthy for the video game.

Statistically, there will constantly be a ‘best weapon’. That is the nature of a competitive video game. Gamers will look for and use any benefit they can, despite how little it might be. We will take excellent care to make sure that the ‘best weapon’ never ever overstays its welcome and has efficiency that scales with the ability of the handler. On the other hand, there are likewise a good deal of gamers who choose a myriad of choices to select from. Our objective is to offer precisely that. We will continue to compress outliers, both over and underperforming, up until each Weapon is feasible at the minimum. We do not desire gamers to feel they are at an unique downside for not adhering to the usually accepted ‘best weapon’.

We will be carefully keeping an eye on Weapon efficiency to make sure the video game remains in a healthy state following the greatest balance upgrade in the history of Warzone.

Attack Rifles

AK-47 (BOCW)

  • Headshot Multiplier reduced from 1.62 to 1.5
  • Upper Upper body Multiplier reduced from 1.2 to 1

AK-47 (MW)

  • Upper Upper body Multiplier reduced from 1.2 to 1.1

C58 (BOCW)

  • Headshot Multiplier reduced from 1.62 to 1.58
  • Upper Upper body Multiplier reduced from 1.2 to 1
  • Lower Upper body Multiplier reduced from 1.1 to 1
  • Optimum Damage Variety increased by 8%
  • Recoil increased

CR-56 AMAX (MW)

  • Headshot Multiplier increased from 1.5 to 1.55
  • Upper Upper body Multiplier reduced from 1.1 to 1

Attack Rifle Bravo (MW)

  • Headshot Multiplier reduced from 2.05 to 1.62
  • Upper Upper body Multiplier reduced from 1.2 to 1.1

FARA 83 (BOCW)

  • Optimum Damage reduced from 31 to 29
  • Recoil increased

FFAR 1 (BOCW)

  • Headshot Multiplier reduced from 1.5 to 1.4
  • Optimum Damage reduced from 27 to 25
  • Minimum Damage reduced from 25 to 23
  • Optimum Damage Variety reduced by 20%
  • Neck Multiplier increased from 1 to 1.2

Attack Rifle Golf (MW)

  • Upper Upper body Multiplier reduced from 1.2 to 1.1

Grau 5.56 (MW)

  • Minimum Damage increased from 22 to 24

Groza (BOCW)

  • Optimum Damage reduced from 28 to 27
  • Optimum Damage Variety increased by 4.5%
  • Headshot Multiplier reduced from 1.62 to 1.5
  • Upper Upper body Multiplier reduced from 1.2 to 1.12
  • Lower Upper body Multiplier reduced from 1.1 to 1
  • Recoil pattern smoothed

Krig 6 (BOCW)

  • Minimum Damage increased from 25 to 26

M13 (MW)

  • Minimum Damage increased from 19 to 20

Attack Rifle Charlie (MW)

  • Optimum Damage reduced from 28 to 27
  • Minimum Damage increased from 22 to 23

Oden (MW)

  • Upper Upper body Multiplier reduced from 1.3 to 1.2

QBZ-83 (BOCW)

  • Minimum Damage increased from 22 to 24
  • Base Move Speed lowered by 3%
  • Base ADS Move Speed lowered by 5%
  • Upper Upper body Multiplier increased from 1.1 to 1.2
  • Lower Upper body Multiplier increased from 1 to 1.1

RAM-7 (MW)

  • Optimum Damage reduced from 28 to 26

XM4 (BOCW)

  • Optimum Damage reduced from 32 to 30
  • Minimum Damage reduced from 28 to 27
  • ADS Speed reduced a little
  • Recoil increased a little

Light Gatling Gun

M60 (BOCW)

  • Optimum Damage increased from 36 to 37
  • Headshot Multiplier increased from 1.5 to 1.6

MG 34 (MW)

  • Optimum Damage reduced from 31 to 29
  • Minimum Damage reduced from 28 to 27
  • Headshot Multiplier reduced from 1.5 to 1.4
  • Upper Upper body Multiplier reduced from 1.1 to 1

MG 82 (BOCW)

  • ADS Speed reduced a little

Light Gatling Gun Alpha (MW)

  • Optimum Damage increased from 31 to 32
  • Optimum Damage Variety reduced by 7%
  • Upper Upper body Multiplier reduced from 1.1 to 1

SA87 (MW)

  • Upper Upper body Multiplier reduced from 1.2 to 1.1

Light Gatling Gun Alpha (BOCW)

  • Optimum Damage reduced from 34 to 33
  • Upper Upper body Multiplier reduced from 1.1 to 1

Sniper Rifles

Swiss K31 (BOCW)

  • ADS animation upgraded
  • Now shares a base reticle with the ZRG 20mm

Submachine Weapons

AK-74u (BOCW)

  • Optimum Damage reduced from 35 to 31
  • Minimum Damage increased from 25 to 26
  • Headshot Multiplier reduced from 1.62 to 1.6
  • Upper Upper body Multiplier increased from 1 to 1.1
  • Bullet Speed increased by 5%

Submachine Weapon Alpha (MW)

  • Minimum Damage increased from 25 to 26
  • Headshot Multiplier reduced from 1.62 to 1.47

Bullfrog (BOCW)

  • Optimum Damage reduced from 32 to 31
  • Headshot Multiplier reduced from 1.62 to 1.5
  • Left Arm Multiplier increased from .9 to 1
  • Right Arm Multiplier increased from .9 to 1
  • Left Upper Leg Multiplier increased from .9 to 1
  • Right Upper Leg Multiplier increased from .9 to 1

KSP-45 (BOCW)

  • Headshot Multiplier reduced from 1.62 to 1.57

LC10 (BOCW)

  • Optimum Damage reduced from 30 to 27
  • Minimum Damage reduced from 25 to 24
  • Headshot Multiplier reduced from 1.62 to 1.55

Mac-10 (BOCW)

  • Optimum Damage reduced from 24 to 23
  • Minimum Damage reduced from 20 to 19

Milano 821 (BOCW)

  • Recoil increased a little
  • Optimum Damage variety reduced by 12%
  • Headshot Multiplier reduced from 1.62 to 1.38
  • Upper Upper body Multiplier reduced from 1.2 to 1.1
  • Lower Upper body Multiplier reduced from 1.1 to 1

Submachine Weapon Alpha (BOCW)

  • Optimum Damage reduced from 33 to 31
  • Minimum Damage reduced from 25 to 24

Nail Weapon (BOCW)

  • Optimum Damage reduced from 50 to 46
  • Headshot Multiplier reduced from 1.62 to 1.45
  • Upper Upper body Multiplier reduced from 1.28 to 1

Submachine Weapon Echo (MW)

  • Optimum Damage reduced from 35 to 34
  • Minimum Damage increased from 25 to 26

PPSh-41 (BOCW)

  • Optimum Damage reduced from 28 to 26

ISO (MW)

  • Minimum Damage increased from 20 to 21

Submachine Weapon Delta (MW)

  • Minimum Damage increased from 25 to 26

Fennec (MW)

  • Optimum Damage reduced from 25 to 24
  • Minimum Damage reduced from 20 to 19

Tactical Rifles

Tactical Rifle Charlie (BOCW)

  • Headshot Multiplier reduced from 1.8 to 1.7

CARV.2 (BOCW)

  • Headshot Multiplier reduced from 1.7 to 1.6

M16 (BOCW)

  • Headshot Multiplier reduced from 1.8 to 1.6

Accessories

  • BOCW Sniper Optics with 4x or higher zoom will now specify that they have optic sparkle.

Modes

Payload

Warzone’s first-ever objective-based video game mode – Payload – pits 2 groups of 20 Gamers versus each other in a race versus time. Gamers drop in to escort 2 caravans of automobiles through a series of Checkpoints or undermine the objective. Develop or damage barriers and purchase structures to help in your team’s objective, and make certain to gather any Agreements you discover around Verdansk as they will assist cause success. If the assaulting group escorts all automobiles throughout all Checkpoints within the time limitation, they win the match. The safeguarding group can not just choose aggressors off the payload automobiles to slow them down, however likewise purchase and construct barriers to stall these automobiles on the tracks. This all occurs as Operators are dropping in continuously with their own customized loadouts, looking for products throughout Verdansk like Money and Killstreaks to help their group in accompanying or stopping the Payloads.

Search For Payload in the upcoming Included Playlist Rotation as part of Season 4 Reloaded.

Occasions

Plan Blitz, a Limited-Time Occasion

Comparable to Double XP weekends, we will begin triggering a brand-new unique international Occasion where Contraband Agreements immediately generate after you total 2 routine Agreements. Contraband Contracts award you with a long-term Weapon Plan benefit if you’re able to extract it from the DZ, in addition to lots of Money within your existing match.

Plan Blitz ought to offer you the chance to make lots of Weapon Blueprints from previous seasons. If you lost out or didn’t play Warzone throughout the time these were initially readily available, Contraband Contracts award you with previous Seasonal benefits after you finish the Agreement.

Note: This Occasion will just use to the core BR and Plunder modes.

Maps

Red Doors

  • Additional intel recommends that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].

General

  • New Eminence products included:
  • Calling Cards
  • Symbols
  • The Killchain Benefit now increases the opportunity to get all Warzone Killstreaks from loot.

Gameplay

Loot that generates throughout Verdansk has actually been changed as follows…

  • New Gulag loadouts
  • The Sentry Weapon Killstreak can be discovered in Red Door Control Rooms
  • The Expert Token is now a little more typical in core BR

Fight Bow Killstreak damage has actually been increased and it will now down opponents who are straight struck.

Gamers will now drop their existing devices straight behind them when robbery a Loadout Drop.

Vertical video camera motion will no longer be locked when moving on a down slope.

Motorcycle Updates:

  • Wheelies!
  • Lean back to raise the Motorcycle and start a wheelie.
  • Lean forward to increase guiding level of sensitivity and enable the Motorcycle to carry out sharper turns.
  • The Motorcycle now supports leaning forward and backwards in the air too, so ensure to place yourself for that ideal landing.
  • Ascenders now enable several Gamers to utilize them all at once – enabling quicker verticle engagements as a team.

We are delighted to share that we are preparing the launching of 2 brand-new Warzone-specific Benefits. Together with them, High Alert will likewise be getting an upgrade that permits gamers to hear Dead Quiet steps.

Up Until then, we might see a Weapon make its long-waited for launching in Verdansk. 😉

Bug Repairs

  • Repaired a concern where the PS5 120hz mode couldn’t be triggered while HDR was made it possible for.
  • Repaired a concern with the Xbox One S that would avoid Gamers from signing up with matches in Verdansk Playlists.
  • Repaired a number of problems that led to Gamers crashing due to Dev Mistake 5573.
  • Repaired extra accident problems with numerous aspects throughout Verdansk permitting Gamers to exploit/peek/shoot through them.
  • Repaired a concern triggering melee attacks to one-shot other Gamers if all at once gearing up Armor Plates.
  • Repaired a concern avoiding Gamers from conserving customized mods on the Shotgun Bravo (BOCW).
  • Repaired a concern avoiding Gamers from conserving customized mods on the Tactical Rifle Charlie (BOCW).
  • Repaired a concern with older Graphics Cards showing shadows improperly.
  • Repaired a concern with Renewal Crates appearing open when they ought to be closed.
  • Repaired a concern where the Ice Drake’s Barrel was blocking the Gamer’s sight when ADSing with an Axial Arms 3x Optic.
  • Repaired a concern permitting Gamers to briefly usage Defense after being downed if the Gas Mask animation was still active.
  • Repaired a concern where a Bounty Target would still be tracked after death.
  • Repaired a concern permitting Gamers to access an out of backyard in the Downtown Tower.
  • Repaired a concern where Gamers might fire their Defense after being downed with a rocket launcher.
  • Repaired a concern with the Tactical Rifle Charlie (BOCW) where its Optimum Reserve Ammunition was 150 rather of 210.
  • Repaired a concern where the hipfire reticle on the Light Gatling Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was geared up.
  • Repaired a concern avoiding Gamers from communicating with the Buy Fight Pass button after pushing an arrow secret.
  • Repaired a concern triggering the “Celebratory Smoke” Gesture visual impacts in Warzone to not match the Black Ops Cold War variation.
  • Repaired a concern triggering numerous Plans in Warzone to not match the Black Ops Cold War variation.
  • Repaired a concern triggering numerous Weapon Dynamic Icons to appear misaligned on the ingame UI.
  • Repaired a concern triggering the Motorcycle icon to appear bigger on the Tac Map than other automobiles.
  • Repaired a concern triggering Gamers to stay stuck on the Acquiring screen/animation when trying to buy the Fight Pass.
  • Repaired a concern triggering the hat on Beck’s “Spray Paint” Skin to appear clear.
  • Repaired a concern triggering the Ballistic Knife to appear misaligned in third-person.
  • Repaired a concern triggering the Accuracy Airstrike Killstreak A-10 Thunderbolt II jet to stay in the sky up until completion of the match.
  • Repaired a concern triggering Proficiency Camos to use inconsistently on numerous Plans.
  • Repaired a concern triggering inaccurate animations while carrying out a melee attack in a bent position.
  • Repaired a concern where the Infil icon was the inaccurate automobile type.
  • Repaired a concern triggering the Bullfrog (BOCW) design to appear misaligned while geared up in the Main Weapon slot.

Motorcycle:

  • Repaired a concern where Gamers would be not able to leave the Motorcycle if it got stuck.
  • Repaired a concern where Gamers in the traveler seat would not have the ability to melee other Gamers.
  • Repaired a concern where getting a fallen Motorcycle would not play a pickup animation.
  • Repaired a concern where detonating C4 on a Motorcycle might eliminate Gamers in your team.
  • Repaired a concern where the Motorcycle might be placed to avoid doors from opening.
  • Repaired a concern where the Helicopter blades would not eliminate Gamers riding a Motorcycle.
  • Repaired a concern where the Motorcycle might get stuck if browsed to be resting on its underside.
  • Repaired a concern where the kill feed icon for the Motorcycle was the ATV.
  • Repaired a concern where the Motorcycle minimap icon was bigger than other automobile icons.
  • Repaired a concern in Plunder where Gamer vision was partly obstructed with bags of cash.

UI, UX, and More

  • New Social Menu Tabs: Current Team and Current Lobby
  • Included 2 brand-new tabs to the Social Menu to show current team mates and current video game lobby members so that Gamers can more quickly discover, good friend, and play with their current employee.
  • Other Gamers that the Gamer connected with throughout a match will be immediately arranged to the top of the Current Lobby list to make it much easier to report circumstances of unfaithful and/or toxicity even after the match has actually ended.

Availability

The following brand-new functions concentrate on 3 main locations of availability: Hard of Hearing, Blind/Low-Vision, and Cognitive Overload.

  • Text Chat Habits (Time On Screen): Included a brand-new availability alternative to alter the presence period of inbound messages. Gamers can change the length of time that the text chat widget remains on screen when a brand-new message is gotten. This function is meant to support Hard of Hearing and Cognitive Overload Availability.
  • Gamers can select their preferred text chat habits from the following choices:
  • Off: The text chat will never ever reveal on the HUD for brand-new messages
  • Default: When brand-new messages are gotten, the text chat will remain on screen for 3 seconds. This is the tradition habits that has actually remained in usage in Warzone.
  • Medium: When brand-new messages are gotten, the text chat will remain on screen for 15 seconds.
  • Long: When brand-new messages are gotten, the text chat will remain on screen for 30 seconds.
  • Extended: When brand-new messages are gotten, the text chat will remain on screen for one minute.
  • This setting can be discovered by opening the Availability Options Menu and choosing Text Chat Habits (Time On Screen) under the Visuals tab.
  • Additionally, this setting can be discovered by opening the Options Menu and choosing Text Chat Habits (Time On Screen) under the General tab.

Non-verbal interaction is a foundation of Warzone gameplay and we are leveraging accessibility-oriented playtesting and our Warzone Availability Frequently Asked Question feedback type to check out enhancements to our text chat functions. By including more customizability to the quantity of time the text chat remains on-screen when brand-new messages are gotten, we hope Gamers will be much better supported in tactically interacting with their team without requiring to count on external hardware, such as earphones. Nevertheless, we wish to prevent spamming Gamers with extra HUD messaging throughout moment-to-moment battle, so we have actually likewise included a sophisticated variation of this function that permits Gamers to select which of their inbound messages have longer or much shorter on-screen periods. In effect, Gamers will be able to choose to keep squad messages on-screen for longer, while quieting down things like system messages. Alternatively, for Players with disabilities related to cognitive overload, the Text Chat Behavior (Time On Screen) feature allows Players to turn off in-game text chat notifications on the HUD entirely, so that messages can be received without causing disruption or disturbance that hinders the gameplay experience.

  • Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.
  • This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
  • Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
  • Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.
  • Both of these settings provide the following options to choose from:
  • Off: The text chat will never show on the HUD for new messages
  • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
  • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
  • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
  • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
  • Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
  • New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication – adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.
  • Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
  • Disabled: (Default) No audio cue will be played when new messages are received.
  • Player Messages Only: An audio cue is played when new messages are received from other Players.
  • System Messages Only: An audio cue is played when new system messages are received.
  • Both: An audio cue is played when any new message is received, including party chat and system messages.
  • This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.

This text chat feature improvement was also inspired by our internal accessibility-oriented playtesting and our online Warzone Accessibility FAQ feedback form. By using audio to provide a second channel of visual information communication, we hope that this option better supports Player-to-Player communication for blind and low-vision Players. Adding an audio cue helps alleviate the need for visual acuity at the periphery of the screen, where the text chat element lives. In addition, this feature will allow all Players, regardless of ability/disability, to have an indication of when new messages are received when they are away from their gaming setup, not looking at the screen, alt-tabbed out of the window, etc.!

Operators

New Operator:

  • Weaver: NATO (In-Season)
  • Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.
  • This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.

Downloads

PlayStation 5:

PlayStation 4:

Xbox One Series X / Xbox One Series S:

Xbox One:

PC:

  • 9.2 GB (Warzone Only)
  • 10.4 GB (Warzone and Modern Warfare®)

Notes & reminders:

  • PC users will also need 12.4 – 12.9 GB of extra space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

Jobber Wiki author Frank Long included to this report.