Call of Duty: Warzone patch nerfs DMR 14 — but is it enough?

Over the last number of weeks, Call of Responsibility: Warzone has actually been controlled by a couple of weapons, however none as an effective as the DMR 14. Luckily, Raven Software application launched a spot on Wednesday nerfing the weapon — although it might have been too effective to stop with simply one upgrade.

The DMR 14 is a fairly brand-new addition to the Warzone toolbox, making its method over from Call of Responsibility: Black Ops Cold War with December’s season 1 spot. The weapon is a semi-automatic rifle, with long variety, excellent precision, and extremely high damage. All this integrates to make it an exceptional option on a big map like Verdansk even when the weapon isn’t subdued. However when it’s OP like it has actually been for the last couple of months, it entirely takes control of the video game.

To help curb the DMR 14’s power, Raven Software nerfed its headshot damage and increased its recoil. Unfortunately, according to some players, it wasn’t quite enough. As it turns out, it wasn’t just headshots that were strong on the DMR, but body shots as well. The recoil increase should mean that you at least have to be more accurate to land the couple of shots needed to take out your target, but in the hands of a good player it seems like the DMR might still be the go-to gun for now.

The Warzone patch also nerfed the Mac-10 SMG, the video game’s strongest close-quarters weapon at the moment, and the Type 63, which is sort of like a slightly-less-powerful version of the DMR 14. Despite these guns being in Black Ops Cold War as well, these nerfs only apply to Warzone.

Hopefully these changes will be enough to suppress some of the DMR’s dominance, however if they aren’t Raven’s sure to release another balance spot in the future.

Jobber Wiki author Frank Long contributed to this report.