Call of Duty: Warzone patch fixes infinite stim, nerfs DMR-14

A brand-new Call of Task: Warzone upgrade is here with a much-needed repair to a discouraging problem. The brand-new spot likewise brings a couple of balance modifications to the video game, consisting of more DMR-14 nerfs.

The boundless Stim problem enabled gamers to get boundless usage of the tactical devices Stim, which rapidly restores health, simply by dropping their weapon while preparing a grenade. This basic activation procedure suggested that the problem was quickly repeatable, so anybody who wished to might utilize it with no issue. Luckily, with this repair the problem must be chosen great now.

The spot likewise brings another round of nerfs for a few of the rifles that have actually been controling Warzone for the last a number of weeks. The most significant target for nerfs was when again the DMR-14, which endured recently’s hits and handled to stay the very best weapon in the video game without much difficulty. In this spot, Raven took a much heavier hand with the weapon, considerably decreasing its damage over longer varieties and making its recoil much more unforgiving.

The spot likewise nerfs the Type 63, which got a couple of changes recently also. The Type 63 is basically the DMR-14’s younger brother, so it got reductions to its damage at range as well, just to make sure that it couldn’t easily replace the other rifle in the meta.

For a full look at the changes that arrived with this latest spot, you can check out the full spot notes, which were originally posted by Raven Software in a Twitlonger post.


Call of Duty: Warzone 1/13 spot notes

Plans

( – )
– All statistics upgraded to match base Mac-10

Defense

• Bullet penetration minimized from sniper to AR

• Damage falloff varies reduced
– 55 damage prior to / 48 damage after 750 systems (down 70% from 2500 systems)

• Recoil increased
– Increased reasonably for 2nd and 3rd bullet- Increased a little for subsequent bullets

• Locational damage multipliers changed
– Headshot now does less than 100 damage after 750 systems
– Lower upper body minimized from 1.1 to 1.01 (~8%)

• Bullet penetration minimized from sniper to AR

• Damage falloff varies reduced
– 60 damage prior to / 45 damage after 900 systems (down 55% from 2000 systems)

• Max damage minimized from 45 to 40 (~11%)

Accessories

• Front Grip
– Vertical recoil decrease gotten rid of
– Horizontal recoil decrease increased from 20% to 30%

• Field Representative Foregrip
– Vertical recoil decrease reduced from 35% to 25%
– Horizontal recoil decrease increased from 35% to 30%

• Front Grip
– Vertical recoil decrease gotten rid of
– Horizontal recoil decrease increased from 20% to 30%

• Spetsnaz Ergonomic Grip
– Vertical recoil decrease reduced from 45% to 30%
– Horizontal recoil decrease reduced from 45% to 40%

• Akimbo
– All area damage multipliers set to 1

Tactical Devices

• Gamer no longer gets boundless tactical devices (Stim) when dropping their weapons while preparing a grenade

Difficulties

• Seasonal Difficulties repaired to appear/track as designated

Jobber Wiki author Frank Long contributed to this report.