Belle’s Mamoru Hosoda on an anime obsession that began with Digimon
Belle is the anime that Mamoru Hosoda has actually constantly wished to make. The current movie from the director of Summer Season Wars, Wolf Kid, and Mirai centers on the story of Suzu, a shy high school trainee who discovers her love for singing when she gets in the immersive online world of “U.” Shedding her peaceful and reserved self, Suzu embraces the identity of Belle, a beautiful vocalist with a gorgeous voice cherished by all those around her. When among Belle’s shows is disrupted by a strange entity referred to as the “Dragon” who scares the citizens of U, she starts a journey to create a bond with the monster unlike any she has actually understood prior to.
Hosoda’s fascination with the transformative and reflective capacity of virtual worlds goes as far back as his work on 2000’s Digimon: Our Dry Run (later on re-edited into Digimon: The Motion Picture in the West). Belle’s world of U seems like both an extension and an advancement of the concepts glimpsed in Digimon’s digital superhighway, in addition to Summer Season Wars’ OZ.
Polygon spoke with Hosoda over Zoom about the origins of U, his work with Animation Saloon’s Tomm Moore and Frozen character designer Jin Kim on Belle, and the unexpected link in between Last Dream and the huge subwoofer-encrusted whale seen in the movie’s opening.
Imaginary online worlds are a repeating staple of your movies — what has to do with the Web that continues to influence you as a filmmaker?
To your point, I’ve been making motion pictures that sort of offer with the style of the Web for the previous twenty years, all the method approximately today. Throughout this time, I feel there’s been an enormous modification or a shift in how the Web is being utilized and how it is being viewed.
Back when I was making Digimon, I believe that the Web was a a lot more young area. it was this emerging innovation that individuals were going to have the ability to utilize and the more youthful generations were going to make the most of to smash a great deal of the facilities of the vintage and establish something entirely brand-new and their own. It resembled this brand-new toy that kids were playing with that had all sort of various possibilities. However quick forward to today, I believe the Web has actually become a lot more of as a reflection of our own truth now that we have all generations utilizing it and how it’s ended up being such a need in our every day lives.
The Internet is no longer what it was 20 years ago, in many ways. We have a lot of our own issues that we have in our present, real society that have been transferred into the Internet, like the toxicity and fake news and a lot of these kind of negative aspects. I feel because of that, a lot of other films or works try to project the Internet in a much more negative light. But for me, I want to help the younger generations come face to face with all these issues that we know exist in the Internet and overcome them, to somehow still turn it into a much more positive space where they can do a lot of things.
What was it like working with architect Eric Wong on creating Belle’s online world of U? How did you first discover his work, and what were some of the inspirations you looked to in crafting the look and feel of its universe?
When we were designing the world of U, we knew we needed someone who was really special and had amazing talent. Similar to how Belle is actually this unknown girl living in the suburban countryside of Japan, we wanted to take a similar approach by searching on the Internet for someone who could possibly handle the task of creating U. We found Eric’s portfolio and at the time, we had no idea who he was, how old he was, where he was located, or what kind of background he had. It was only after reaching out and talking with him we discovered he was a very young architect, I believe about 27 years old, living in London who had absolutely no moviemaking experience whatsoever. We were able to overcome that because of his amazing talents and the fact that he put himself out there on the Web to be discovered. It shares a lot of parallels with the story of Belle in that way.
You collaborated with animator Jin Kim (Frozen, Tangled, Big Hero 6) and Cartoon Saloon’s Tomm Moore and Ross Stewart on the character design of Belle and background art of the film, respectively. What motivated your desire to seek out these collaborators?
The world of U in Belle is very massive on a global space. When Jin Kim and I were initially talking about the character design of Belle, we wanted to make sure that international background was reflected in all the designs that we came up with. I think there’s not too many interactions between US-based animation studios and animation production culture and Japan or other overseas-based animation studios, so I wanted to help change that in some ways because entertainment is shifting to this much more global medium of ideas.
When Jin and I decided to work together to find out what such a collaboration would look like and what kind of design or direction that would result in, it was a really great experience. I had a similar conversation with Tomm Moore at Cartoon Saloon where we felt the animation space was dominated by these major studios and the smaller independent studios like Studio Chizu and Cartoon Saloon really didn’t have as large of a global stage. I think we were all kind of pointed in the same direction when we decided to collaborate.
One of the stand-out designs of Belle is a giant whale with subwoofer speakers on its back that Belle rides in the film’s opening. How did the design for that creature come about?
The designs and the idea that I had specifically for the whale was that it wasn’t so much a whale equipped with speakers, as much as it was the whale’s costume in many ways. The “whale” is kind of wearing this wardrobe with this costume and coming out into this virtual space. I actually had several designers come up with ideas, and this was true for some of the other character designs as well; we had several designs from which we picked the one that I felt best represented the idea of what we were trying to convey.
Ultimately we settled on a design by Isamu Kamikokuryo, who previously worked as an art director on the Final Fantasy series. We originally had him do a design for the Dragon’s castle, but given his background I said, “Hey, why don’t you take a crack at designing this whale,” and in an instant I knew this was the basis for the whale we wanted to go with. He really captured what I was looking for.
Music plays a significant role in the movie, not just in the personal story of Suzu (aka Belle), but in exploring the themes of loneliness and connection in a digital world. What was it like working on the music for Belle? Do you have a favorite song?
Music is certainly the a centerpiece of this movie in many ways. Part of that is because we didn’t want to tell the classic story of a girl from the suburban countryside who rises to pop stardom, but more a story about a soul that was somehow suppressed seeking freedom and and attaining that strength through this journey. That’s why we didn’t want to go after the very popular sounding songs or look towards the top US Billboard. We wanted to really go for something much, much deeper where it is about her heart, or her soul, seeking this freedom from some form of suppression, which is meant to encourage a lot of people going through through similar phases.
We had four different composers for this particular movie, three of them Japanese and one from from Sweden. And each song with lyrics was was done by a different composer, with the exception of the dancing scene between Belle and the Dragon and the ending where Belle sings in front of everyone, which were both done by Taisei Iwasaki. I think he did an amazing job of really capturing the themes of the movie. I really couldn’t decide a favorite from the soundtrack because I think every composer brought their best game to the table. But with more platforms like Spotify, I think music has actually been freed in numerous methods to a a lot more global and accessible platform, so I’m looking forward seeing to which songs resonate with audiences after they’ve seen the movie.
Belle is out on select IMAX screens on Jan. 12. The movie opens in theaters on Jan. 14.
Jobber Wiki author Frank Long contributed to this report.