Battlefield 2042 gets two patches by early December to fix big problems

Battleground 2042’s makers, dealing with a range of efficiency problems, missing functions, and abysmal user evaluation ratings on Steam, released a troubleshooting memo assuring a title upgrade on Thanksgiving Day, followed by another in early December.

“The teams across the globe are working 24/7 to evolve and deliver improvements to the game,” EA DICE composed on Tuesday. “We have confirmed at least two major game updates in the coming weeks, and we’ll be here communicating consistently about the changes we are making, as well as new content coming to Battlefield 2042.”

Battleground 2042, a multiplayer-only video game for the very first time in franchise history, was launched Nov. 19. A title upgrade prior to launch did little to resolve the problems revealed throughout early gain access to and evaluations. Gamers and critics both have actually reported core gameplay drawbacks, like lag and struck registration, and the absence of a fundamental function like voice chat hasn’t assisted, particularly for a video game that promotes 64-player groups battling it out.

Concerning hit detection, DICE stated on Tuesday that “in very rare instances we’re seeing that our servers aren’t correctly registering hitmarkers.” However the studio has no responses yet. “We’re actively working hard to identify what could be causing this issue, and to develop fixes,” DICE stated.

Still another performance issue agitating players, this one involving aiming, won’t be fixed until the third update in December. DICE has discovered that “some settings are not properly applying” with regard to mouse aiming, and a fix is ready, but it’ll take a couple of weeks.

“On console, we’ve been performing similar investigations around the consistency of Aim Assist,” DICE wrote. “We’re aware of the issues that you’ve helped to raise on this front, and wanted to volunteer that it’s not consistently behaving in line with our designs.” However no fix window is offered yet. “We’re on it, and will keep you updated,” DICE stated. DICE also acknowledged that gunfire spread is less accurate than intended, and that it has made “a series of adjustments” to tighten the spread.

As far as the servers, DICE said Battlefield 2042’s online services are largely performing “at our intended target levels. … However, there are still some critical issues that you may experience when playing on servers that we are keen to resolve quickly.”

But on PC, “we want to acknowledge that many of you are finding that performance of the game is presently CPU bound,” DICE said, “and not enough of you who are fortunate enough to enjoy high end GPUs and CPUs are seeing the benefit of consistent, high rates.”

The studio said in the short term, it will be working on efficiency improvements that reduce the load on gamers’ hardware, however “identifying engine level optimizations and developing solutions will require a lengthier response time from us so that it gets done right.”

Battleground 2042’s Metacritic score for Xbox Series X and PlayStation 5 is the lowest in series history, and on PC, it’s the second-lowest, ahead of only 2015’s Battleground Hardline. Over the weekend, it went into the top (or bottom) 10 of user-reviewed video games as examined by Steam250.com, with a “Mostly Negative” gamer viewpoint produced from 41,651 evaluations. The video game’s PC playership stays fairly high, nevertheless, with a peak of practically 60,000 in the previous 24 hr, according to SteamDB, and about 42,000 within an hour of publication time, according to SteamCharts.

Jobber Wiki author Frank Long contributed to this report.